Harden packet framing/logging and checkpoint current workspace state

This commit is contained in:
Kelsi 2026-02-12 02:27:59 -08:00
parent 4b48fcdab2
commit 615efd01b7
9 changed files with 290 additions and 147 deletions

View file

@ -29,6 +29,42 @@
namespace wowee {
namespace game {
namespace {
const char* worldStateName(WorldState state) {
switch (state) {
case WorldState::DISCONNECTED: return "DISCONNECTED";
case WorldState::CONNECTING: return "CONNECTING";
case WorldState::CONNECTED: return "CONNECTED";
case WorldState::CHALLENGE_RECEIVED: return "CHALLENGE_RECEIVED";
case WorldState::AUTH_SENT: return "AUTH_SENT";
case WorldState::AUTHENTICATED: return "AUTHENTICATED";
case WorldState::READY: return "READY";
case WorldState::CHAR_LIST_REQUESTED: return "CHAR_LIST_REQUESTED";
case WorldState::CHAR_LIST_RECEIVED: return "CHAR_LIST_RECEIVED";
case WorldState::ENTERING_WORLD: return "ENTERING_WORLD";
case WorldState::IN_WORLD: return "IN_WORLD";
case WorldState::FAILED: return "FAILED";
}
return "UNKNOWN";
}
bool isAuthCharPipelineOpcode(uint16_t opcode) {
switch (opcode) {
case static_cast<uint16_t>(Opcode::SMSG_AUTH_CHALLENGE):
case static_cast<uint16_t>(Opcode::SMSG_AUTH_RESPONSE):
case static_cast<uint16_t>(Opcode::SMSG_CLIENTCACHE_VERSION):
case static_cast<uint16_t>(Opcode::SMSG_TUTORIAL_FLAGS):
case static_cast<uint16_t>(Opcode::SMSG_WARDEN_DATA):
case static_cast<uint16_t>(Opcode::SMSG_CHAR_ENUM):
case static_cast<uint16_t>(Opcode::SMSG_CHAR_CREATE):
case static_cast<uint16_t>(Opcode::SMSG_CHAR_DELETE):
return true;
default:
return false;
}
}
} // namespace
GameHandler::GameHandler() {
LOG_DEBUG("GameHandler created");
@ -171,7 +207,7 @@ void GameHandler::update(float deltaTime) {
socketTime += std::chrono::duration<float, std::milli>(socketEnd - socketStart).count();
// Post-gate visibility: determine whether server goes silent or closes after Warden requirement.
if (wardenGateSeen_ && socket) {
if (wardenGateSeen_ && socket && socket->isConnected()) {
wardenGateElapsed_ += deltaTime;
if (wardenGateElapsed_ >= wardenGateNextStatusLog_) {
LOG_INFO("Warden gate status: elapsed=", wardenGateElapsed_,
@ -504,6 +540,11 @@ void GameHandler::handlePacket(network::Packet& packet) {
if (wardenGateSeen_ && opcode != static_cast<uint16_t>(Opcode::SMSG_WARDEN_DATA)) {
++wardenPacketsAfterGate_;
}
if (isAuthCharPipelineOpcode(opcode)) {
LOG_INFO("AUTH/CHAR RX opcode=0x", std::hex, opcode, std::dec,
" state=", worldStateName(state),
" size=", packet.getSize());
}
LOG_DEBUG("Received world packet: opcode=0x", std::hex, opcode, std::dec,
" size=", packet.getSize(), " bytes");
@ -516,7 +557,7 @@ void GameHandler::handlePacket(network::Packet& packet) {
if (state == WorldState::CONNECTED) {
handleAuthChallenge(packet);
} else {
LOG_WARNING("Unexpected SMSG_AUTH_CHALLENGE in state: ", (int)state);
LOG_WARNING("Unexpected SMSG_AUTH_CHALLENGE in state: ", worldStateName(state));
}
break;
@ -524,7 +565,7 @@ void GameHandler::handlePacket(network::Packet& packet) {
if (state == WorldState::AUTH_SENT) {
handleAuthResponse(packet);
} else {
LOG_WARNING("Unexpected SMSG_AUTH_RESPONSE in state: ", (int)state);
LOG_WARNING("Unexpected SMSG_AUTH_RESPONSE in state: ", worldStateName(state));
}
break;
@ -546,7 +587,7 @@ void GameHandler::handlePacket(network::Packet& packet) {
if (state == WorldState::CHAR_LIST_REQUESTED) {
handleCharEnum(packet);
} else {
LOG_WARNING("Unexpected SMSG_CHAR_ENUM in state: ", (int)state);
LOG_WARNING("Unexpected SMSG_CHAR_ENUM in state: ", worldStateName(state));
}
break;
@ -554,7 +595,7 @@ void GameHandler::handlePacket(network::Packet& packet) {
if (state == WorldState::ENTERING_WORLD || state == WorldState::IN_WORLD) {
handleLoginVerifyWorld(packet);
} else {
LOG_WARNING("Unexpected SMSG_LOGIN_VERIFY_WORLD in state: ", (int)state);
LOG_WARNING("Unexpected SMSG_LOGIN_VERIFY_WORLD in state: ", worldStateName(state));
}
break;
@ -1433,7 +1474,7 @@ void GameHandler::requestCharacterList() {
if (state != WorldState::READY && state != WorldState::AUTHENTICATED &&
state != WorldState::CHAR_LIST_RECEIVED) {
LOG_WARNING("Cannot request character list in state: ", (int)state);
LOG_WARNING("Cannot request character list in state: ", worldStateName(state));
return;
}
@ -1507,7 +1548,7 @@ void GameHandler::createCharacter(const CharCreateData& data) {
if (state != WorldState::CHAR_LIST_RECEIVED) {
std::string msg = "Character list not ready yet. Wait for SMSG_CHAR_ENUM.";
LOG_WARNING("Blocking CMSG_CHAR_CREATE in state=", static_cast<int>(state),
LOG_WARNING("Blocking CMSG_CHAR_CREATE in state=", worldStateName(state),
" (awaiting CHAR_LIST_RECEIVED)");
if (charCreateCallback_) {
charCreateCallback_(false, msg);