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feat(editor): add --gen-mesh-table furniture primitive
40th procedural mesh: simple 5-box table — flat top slab on 4 vertical corner legs. Pairs with --gen-mesh-bench / --gen-mesh-throne / --gen-mesh-bookshelf for taverns, dining halls, libraries, and study set dressing. Defaults to 1.6 × 1.0 base × 0.85 tall, 0.10-square legs, 0.06-thick top — sensible dining-table proportions. Customizable per dimension so a single primitive covers desks, end tables, and big banquet tables.
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@ -170,6 +170,8 @@ void printUsage(const char* argv0) {
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std::printf(" Hexagonal coffin: narrow head + wide shoulder + tapered foot prism (default 2.0/0.8/0.6)\n");
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std::printf(" --gen-mesh-bookshelf <wom-base> [width] [height] [depth] [shelves]\n");
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std::printf(" Bookshelf: 5-panel cabinet with N-1 shelves and rows of varied book boxes (default 1.5/2.0/0.4/4)\n");
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std::printf(" --gen-mesh-table <wom-base> [width] [depth] [height] [legThick] [topThick]\n");
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std::printf(" Table: flat top slab on 4 corner legs (default 1.6/1.0/0.85/0.10/0.06)\n");
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std::printf(" Procedural tree: cylindrical trunk + spherical foliage (default 0.1/2.0/0.7)\n");
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std::printf(" --displace-mesh <wom-base> <heightmap.png> [scale]\n");
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std::printf(" Offset each vertex along its normal by heightmap brightness × scale (default 1.0)\n");
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