From 61f0f396115685334ac4d853cc3cb63a53f53382 Mon Sep 17 00:00:00 2001 From: Kelsi Date: Tue, 5 May 2026 08:55:09 -0700 Subject: [PATCH] fix(editor): ADT doodad/WMO coordinate conversion, auto-find tile on map select MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - ADT doodad/WMO positions now converted from ADT space to render coords via core::coords::adtToWorld() — fixes objects appearing at wrong positions when loading existing WoW maps - Selecting a map in the Load dialog now auto-finds the first valid tile (no more clicking "Find Tile" manually — it's automatic) - Better error messages with toast for failed terrain loads - Validates mesh has valid chunks before attempting GPU upload --- tools/editor/editor_app.cpp | 14 +++++++++++--- tools/editor/editor_ui.cpp | 21 ++++++++++++++++++++- 2 files changed, 31 insertions(+), 4 deletions(-) diff --git a/tools/editor/editor_app.cpp b/tools/editor/editor_app.cpp index b20d15c4..c831cbd3 100644 --- a/tools/editor/editor_app.cpp +++ b/tools/editor/editor_app.cpp @@ -1,6 +1,7 @@ #include "editor_app.hpp" #include "adt_writer.hpp" #include "zone_manifest.hpp" +#include "core/coordinates.hpp" #include "rendering/vk_context.hpp" #include "pipeline/adt_loader.hpp" #include "pipeline/terrain_mesh.hpp" @@ -562,9 +563,15 @@ void EditorApp::loadADT(const std::string& mapName, int tileX, int tileY) { objectPlacer_.setTerrain(&terrain_); auto mesh = pipeline::TerrainMeshGenerator::generate(terrain_); + if (mesh.validChunkCount == 0) { + LOG_ERROR("ADT has no valid terrain chunks"); + showToast("Error: no valid terrain data in this tile"); + return; + } viewport_.clearTerrain(); if (!viewport_.loadTerrain(mesh, terrain_.textures, tileX, tileY)) { - LOG_ERROR("Failed to upload terrain to GPU"); + LOG_ERROR("Failed to upload terrain to GPU (", mesh.validChunkCount, " chunks)"); + showToast("Error: terrain upload failed"); return; } @@ -578,12 +585,13 @@ void EditorApp::loadADT(const std::string& mapName, int tileX, int tileY) { camera_.setYawPitch(0.0f, -45.0f); // Import doodad/WMO placements from the ADT itself + // ADT positions are in ADT coordinate space — convert to render coords for (const auto& dp : terrain_.doodadPlacements) { if (dp.nameId < terrain_.doodadNames.size()) { PlacedObject obj; obj.type = PlaceableType::M2; obj.path = terrain_.doodadNames[dp.nameId]; - obj.position = glm::vec3(dp.position[0], dp.position[1], dp.position[2]); + obj.position = core::coords::adtToWorld(dp.position[0], dp.position[1], dp.position[2]); obj.rotation = glm::vec3(dp.rotation[0], dp.rotation[1], dp.rotation[2]); obj.scale = static_cast(dp.scale) / 1024.0f; obj.uniqueId = dp.uniqueId; @@ -595,7 +603,7 @@ void EditorApp::loadADT(const std::string& mapName, int tileX, int tileY) { PlacedObject obj; obj.type = PlaceableType::WMO; obj.path = terrain_.wmoNames[wp.nameId]; - obj.position = glm::vec3(wp.position[0], wp.position[1], wp.position[2]); + obj.position = core::coords::adtToWorld(wp.position[0], wp.position[1], wp.position[2]); obj.rotation = glm::vec3(wp.rotation[0], wp.rotation[1], wp.rotation[2]); obj.scale = 1.0f; obj.uniqueId = wp.uniqueId; diff --git a/tools/editor/editor_ui.cpp b/tools/editor/editor_ui.cpp index d54378bc..8166d6e3 100644 --- a/tools/editor/editor_ui.cpp +++ b/tools/editor/editor_ui.cpp @@ -383,8 +383,27 @@ void EditorUI::renderLoadDialog(EditorApp& app) { for (const auto& m : maps) { if (!filter.empty() && m.find(filter) == std::string::npos) continue; bool selected = (m == std::string(loadMapNameBuf_)); - if (ImGui::Selectable(m.c_str(), selected)) + if (ImGui::Selectable(m.c_str(), selected)) { std::strncpy(loadMapNameBuf_, m.c_str(), sizeof(loadMapNameBuf_) - 1); + // Auto-find first valid tile for this map + std::string ml = m; + bool found = false; + for (int x = 25; x < 45 && !found; x++) + for (int y = 25; y < 45 && !found; y++) { + std::string tp = "world\\maps\\" + ml + "\\" + ml + "_" + + std::to_string(x) + "_" + std::to_string(y) + ".adt"; + if (app.getAssetManager()->getManifest().hasEntry(tp)) + { loadTileX_ = x; loadTileY_ = y; found = true; } + } + if (!found) + for (int x = 0; x < 64 && !found; x++) + for (int y = 0; y < 64 && !found; y++) { + std::string tp = "world\\maps\\" + ml + "\\" + ml + "_" + + std::to_string(x) + "_" + std::to_string(y) + ".adt"; + if (app.getAssetManager()->getManifest().hasEntry(tp)) + { loadTileX_ = x; loadTileY_ = y; found = true; } + } + } } ImGui::EndChild();