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https://github.com/Kelsidavis/WoWee.git
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feat: extend item link quality colours to vendor purchase, pet feed, and LFG reward messages
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parent
29b5b6f959
commit
6260ac281e
1 changed files with 12 additions and 5 deletions
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@ -4785,10 +4785,13 @@ void GameHandler::handlePacket(network::Packet& packet) {
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// Show purchase confirmation with item name if available
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if (pendingBuyItemId_ != 0) {
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std::string itemLabel;
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if (const ItemQueryResponseData* info = getItemInfo(pendingBuyItemId_))
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uint32_t buyQuality = 1;
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if (const ItemQueryResponseData* info = getItemInfo(pendingBuyItemId_)) {
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if (!info->name.empty()) itemLabel = info->name;
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buyQuality = info->quality;
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}
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if (itemLabel.empty()) itemLabel = "item #" + std::to_string(pendingBuyItemId_);
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std::string msg = "Purchased: " + itemLabel;
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std::string msg = "Purchased: " + buildItemLink(pendingBuyItemId_, buyQuality, itemLabel);
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if (itemCount > 1) msg += " x" + std::to_string(itemCount);
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addSystemChatMessage(msg);
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if (auto* renderer = core::Application::getInstance().getRenderer()) {
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@ -6904,7 +6907,8 @@ void GameHandler::handlePacket(network::Packet& packet) {
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const ItemQueryResponseData* info = getItemInfo(feedItem);
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std::string itemName = info && !info->name.empty()
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? info->name : ("item #" + std::to_string(feedItem));
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addSystemChatMessage("You feed your pet " + itemName + ".");
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uint32_t feedQuality = info ? info->quality : 1u;
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addSystemChatMessage("You feed your pet " + buildItemLink(feedItem, feedQuality, itemName) + ".");
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LOG_DEBUG("SMSG_SPELLLOGEXECUTE FEED_PET: item=", feedItem, " name=", itemName);
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}
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}
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@ -16334,9 +16338,12 @@ void GameHandler::handleLfgPlayerReward(network::Packet& packet) {
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packet.readUInt8(); // unk
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if (i == 0) {
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std::string itemLabel = "item #" + std::to_string(itemId);
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if (const ItemQueryResponseData* info = getItemInfo(itemId))
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uint32_t lfgItemQuality = 1;
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if (const ItemQueryResponseData* info = getItemInfo(itemId)) {
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if (!info->name.empty()) itemLabel = info->name;
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rewardMsg += ", " + itemLabel;
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lfgItemQuality = info->quality;
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}
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rewardMsg += ", " + buildItemLink(itemId, lfgItemQuality, itemLabel);
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if (itemCount > 1) rewardMsg += " x" + std::to_string(itemCount);
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}
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}
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