feat: achievement name in toast, parse earned achievements, loot item tooltips

- Parse SMSG_ALL_ACHIEVEMENT_DATA on login to populate earnedAchievements_ set
- Pass achievement name through callback so toast shows name instead of ID
- Add renderItemTooltip(ItemQueryResponseData) overload for loot/non-inventory contexts
- Loot window now shows full item tooltip on hover (stats, sell price, bind type, etc.)
This commit is contained in:
Kelsi 2026-03-10 20:53:21 -07:00
parent 984decd664
commit 6275a45ec0
7 changed files with 225 additions and 10 deletions

View file

@ -1134,8 +1134,9 @@ public:
void setOtherPlayerLevelUpCallback(OtherPlayerLevelUpCallback cb) { otherPlayerLevelUpCallback_ = std::move(cb); }
// Achievement earned callback — fires when SMSG_ACHIEVEMENT_EARNED is received
using AchievementEarnedCallback = std::function<void(uint32_t achievementId)>;
using AchievementEarnedCallback = std::function<void(uint32_t achievementId, const std::string& name)>;
void setAchievementEarnedCallback(AchievementEarnedCallback cb) { achievementEarnedCallback_ = std::move(cb); }
const std::unordered_set<uint32_t>& getEarnedAchievements() const { return earnedAchievements_; }
// Server-triggered music callback — fires when SMSG_PLAY_MUSIC is received.
// The soundId corresponds to a SoundEntries.dbc record. The receiver is
@ -2246,6 +2247,9 @@ private:
std::unordered_map<uint32_t, std::string> achievementNameCache_;
bool achievementNameCacheLoaded_ = false;
void loadAchievementNameCache();
// Set of achievement IDs earned by the player (populated from SMSG_ALL_ACHIEVEMENT_DATA)
std::unordered_set<uint32_t> earnedAchievements_;
void handleAllAchievementData(network::Packet& packet);
// Area name cache (lazy-loaded from WorldMapArea.dbc; maps AreaTable ID → display name)
std::unordered_map<uint32_t, std::string> areaNameCache_;

View file

@ -366,6 +366,7 @@ private:
static constexpr float ACHIEVEMENT_TOAST_DURATION = 5.0f;
float achievementToastTimer_ = 0.0f;
uint32_t achievementToastId_ = 0;
std::string achievementToastName_;
void renderAchievementToast();
// Zone discovery text ("Entering: <ZoneName>")
@ -377,7 +378,7 @@ private:
public:
void triggerDing(uint32_t newLevel);
void triggerAchievementToast(uint32_t achievementId);
void triggerAchievementToast(uint32_t achievementId, std::string name = {});
};
} // namespace ui

View file

@ -96,6 +96,7 @@ private:
std::unordered_map<uint32_t, VkDescriptorSet> iconCache_;
public:
VkDescriptorSet getItemIcon(uint32_t displayInfoId);
void renderItemTooltip(const game::ItemQueryResponseData& info);
private:
// Character model preview