From 630c877830c846bdf3d2f59ac5520a31dcef8dba Mon Sep 17 00:00:00 2001 From: Kelsi Date: Thu, 19 Feb 2026 03:17:10 -0800 Subject: [PATCH] Fix CI build: avoid missing GameHandler interaction-cast API --- src/ui/game_screen.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/ui/game_screen.cpp b/src/ui/game_screen.cpp index d7c0e9f7..312c0180 100644 --- a/src/ui/game_screen.cpp +++ b/src/ui/game_screen.cpp @@ -3818,7 +3818,7 @@ void GameScreen::renderCastBar(game::GameHandler& gameHandler) { char overlay[64]; uint32_t currentSpellId = gameHandler.getCurrentCastSpellId(); - if (gameHandler.isGameObjectInteractionCasting()) { + if (gameHandler.getCurrentCastSpellId() == 0) { snprintf(overlay, sizeof(overlay), "Opening... (%.1fs)", gameHandler.getCastTimeRemaining()); } else { const std::string& spellName = gameHandler.getSpellName(currentSpellId);