refactor: extract updateTimers() from GameHandler::update()

Move 164 lines of timer/pending-state logic into updateTimers():
auction delay, quest accept timeouts, money delta, GO loot retries,
name query resync, loot money notifications, auto-inspect throttling.
update() is now ~430 lines (down from original 704).
This commit is contained in:
Kelsi 2026-03-25 15:23:31 -07:00
parent 7066062136
commit 6343ceb151
2 changed files with 36 additions and 30 deletions

View file

@ -2315,6 +2315,7 @@ public:
*/
void update(float deltaTime);
void updateNetworking(float deltaTime);
void updateTimers(float deltaTime);
/**
* Reset DBC-backed caches so they reload from new expansion data.