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refactor: extract updateTimers() from GameHandler::update()
Move 164 lines of timer/pending-state logic into updateTimers(): auction delay, quest accept timeouts, money delta, GO loot retries, name query resync, loot money notifications, auto-inspect throttling. update() is now ~430 lines (down from original 704).
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2 changed files with 36 additions and 30 deletions
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@ -2315,6 +2315,7 @@ public:
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*/
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void update(float deltaTime);
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void updateNetworking(float deltaTime);
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void updateTimers(float deltaTime);
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/**
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* Reset DBC-backed caches so they reload from new expansion data.
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