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tbc: fix heal log GUID parsing and route combat through virtual dispatch
Add TbcPacketParsers::parseSpellHealLog override using full uint64 GUIDs (TBC) instead of packed GUIDs (WotLK). Route handleAttackerStateUpdate, handleSpellDamageLog, and handleSpellHealLog through the virtual packetParsers_ interface so expansion-specific overrides are actually called. Previously the game handler bypassed virtual dispatch with direct static parser calls, making all three TBC overrides dead code.
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3 changed files with 34 additions and 3 deletions
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@ -12079,7 +12079,7 @@ void GameHandler::handleMonsterMoveTransport(network::Packet& packet) {
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void GameHandler::handleAttackerStateUpdate(network::Packet& packet) {
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AttackerStateUpdateData data;
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if (!AttackerStateUpdateParser::parse(packet, data)) return;
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if (!packetParsers_->parseAttackerStateUpdate(packet, data)) return;
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bool isPlayerAttacker = (data.attackerGuid == playerGuid);
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bool isPlayerTarget = (data.targetGuid == playerGuid);
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@ -12141,7 +12141,7 @@ void GameHandler::handleAttackerStateUpdate(network::Packet& packet) {
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void GameHandler::handleSpellDamageLog(network::Packet& packet) {
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SpellDamageLogData data;
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if (!SpellDamageLogParser::parse(packet, data)) return;
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if (!packetParsers_->parseSpellDamageLog(packet, data)) return;
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bool isPlayerSource = (data.attackerGuid == playerGuid);
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bool isPlayerTarget = (data.targetGuid == playerGuid);
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@ -12158,7 +12158,7 @@ void GameHandler::handleSpellDamageLog(network::Packet& packet) {
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void GameHandler::handleSpellHealLog(network::Packet& packet) {
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SpellHealLogData data;
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if (!SpellHealLogParser::parse(packet, data)) return;
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if (!packetParsers_->parseSpellHealLog(packet, data)) return;
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bool isPlayerSource = (data.casterGuid == playerGuid);
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bool isPlayerTarget = (data.targetGuid == playerGuid);
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