Add mount system and crash mouse-release handler

Render mount M2 model under player with seated animation, apply creature
skin textures, server-driven speed via SMSG_FORCE_RUN_SPEED_CHANGE, and
/dismount command. X11 XUngrabPointer on crash/hang to always release mouse.
This commit is contained in:
Kelsi 2026-02-07 17:59:40 -08:00
parent 4a932dd8cd
commit 643611ee79
13 changed files with 363 additions and 3 deletions

View file

@ -72,6 +72,8 @@ public:
using MovementCallback = std::function<void(uint32_t opcode)>;
void setMovementCallback(MovementCallback cb) { movementCallback = std::move(cb); }
void setUseWoWSpeed(bool use) { useWoWSpeed = use; }
void setRunSpeedOverride(float speed) { runSpeedOverride_ = speed; }
void setMounted(bool m) { mounted_ = m; }
// For first-person player hiding
void setCharacterRenderer(class CharacterRenderer* cr, uint32_t playerId) {
@ -188,6 +190,10 @@ private:
static constexpr float WOW_GRAVITY = -19.29f;
static constexpr float WOW_JUMP_VELOCITY = 7.96f;
// Server-driven run speed override (0 = use default WOW_RUN_SPEED)
float runSpeedOverride_ = 0.0f;
bool mounted_ = false;
// Online mode: trust server position, don't prefer outdoors over WMO floors
bool onlineMode = false;