diff --git a/src/game/game_handler.cpp b/src/game/game_handler.cpp index 28ac2ae8..a6d9f803 100644 --- a/src/game/game_handler.cpp +++ b/src/game/game_handler.cpp @@ -4495,7 +4495,21 @@ void GameHandler::handlePacket(network::Packet& packet) { uint32_t mapId = packet.readUInt32(); uint8_t reason = (packet.getReadPos() < packet.getSize()) ? packet.readUInt8() : 0; LOG_WARNING("SMSG_TRANSFER_ABORTED: mapId=", mapId, " reason=", (int)reason); - addSystemChatMessage("Transfer aborted."); + // Provide reason-specific feedback (WotLK TRANSFER_ABORT_* codes) + const char* abortMsg = nullptr; + switch (reason) { + case 0x01: abortMsg = "Transfer aborted: difficulty unavailable."; break; + case 0x02: abortMsg = "Transfer aborted: expansion required."; break; + case 0x03: abortMsg = "Transfer aborted: instance not found."; break; + case 0x04: abortMsg = "Transfer aborted: too many instances. Please wait before entering a new instance."; break; + case 0x06: abortMsg = "Transfer aborted: instance is full."; break; + case 0x07: abortMsg = "Transfer aborted: zone is in combat."; break; + case 0x08: abortMsg = "Transfer aborted: you are already in this instance."; break; + case 0x09: abortMsg = "Transfer aborted: not enough players."; break; + case 0x0C: abortMsg = "Transfer aborted."; break; + default: abortMsg = "Transfer aborted."; break; + } + addSystemChatMessage(abortMsg); break; }