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https://github.com/Kelsidavis/WoWee.git
synced 2026-03-26 00:40:15 +00:00
fix(combattext): show power drain separately from damage
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parent
e9d2c43191
commit
64483a31d5
3 changed files with 24 additions and 7 deletions
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@ -3993,13 +3993,12 @@ void GameHandler::handlePacket(network::Packet& packet) {
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} else if (auraType == 98) {
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// PERIODIC_MANA_LEECH: miscValue(powerType) + amount + float multiplier
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if (packet.getSize() - packet.getReadPos() < 12) break;
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/*uint32_t powerType =*/ packet.readUInt32();
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uint8_t powerType = static_cast<uint8_t>(packet.readUInt32());
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uint32_t amount = packet.readUInt32();
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/*float multiplier =*/ packet.readUInt32(); // read as raw uint32 (float bits)
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// Show as periodic damage from victim's perspective (mana drained)
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if (isPlayerVictim && amount > 0)
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addCombatText(CombatTextEntry::PERIODIC_DAMAGE, static_cast<int32_t>(amount),
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spellId, false, 0, casterGuid, victimGuid);
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addCombatText(CombatTextEntry::POWER_DRAIN, static_cast<int32_t>(amount),
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spellId, false, powerType, casterGuid, victimGuid);
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} else {
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// Unknown/untracked aura type — stop parsing this event safely
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packet.setReadPos(packet.getSize());
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@ -6462,7 +6461,8 @@ void GameHandler::handlePacket(network::Packet& packet) {
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/*float drainMult =*/ packet.readFloat();
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if (drainAmount > 0) {
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if (drainTarget == playerGuid)
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addCombatText(CombatTextEntry::PERIODIC_DAMAGE, static_cast<int32_t>(drainAmount), exeSpellId, false, 0,
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addCombatText(CombatTextEntry::POWER_DRAIN, static_cast<int32_t>(drainAmount), exeSpellId, false,
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static_cast<uint8_t>(drainPower),
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exeCaster, drainTarget);
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else if (isPlayerCaster)
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addCombatText(CombatTextEntry::ENERGIZE, static_cast<int32_t>(drainAmount), exeSpellId, true,
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@ -8371,6 +8371,16 @@ void GameScreen::renderCombatText(game::GameHandler& gameHandler) {
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default: color = ImVec4(0.3f, 0.6f, 1.0f, alpha); break; // Mana (0): blue
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}
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break;
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case game::CombatTextEntry::POWER_DRAIN:
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snprintf(text, sizeof(text), "-%d", entry.amount);
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switch (entry.powerType) {
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case 1: color = ImVec4(1.0f, 0.35f, 0.35f, alpha); break;
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case 2: color = ImVec4(1.0f, 0.7f, 0.2f, alpha); break;
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case 3: color = ImVec4(1.0f, 0.95f, 0.35f, alpha); break;
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case 6: color = ImVec4(0.45f, 0.95f, 0.85f, alpha); break;
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default: color = ImVec4(0.45f, 0.75f, 1.0f, alpha); break;
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}
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break;
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case game::CombatTextEntry::XP_GAIN:
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snprintf(text, sizeof(text), "+%d XP", entry.amount);
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color = ImVec4(0.7f, 0.3f, 1.0f, alpha); // Purple for XP
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@ -20328,6 +20338,13 @@ void GameScreen::renderCombatLog(game::GameHandler& gameHandler) {
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snprintf(desc, sizeof(desc), "%s gains %d power", tgt, e.amount);
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color = ImVec4(0.4f, 0.6f, 1.0f, 1.0f);
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break;
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case T::POWER_DRAIN:
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if (spell)
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snprintf(desc, sizeof(desc), "%s loses %d power to %s's %s", tgt, e.amount, src, spell);
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else
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snprintf(desc, sizeof(desc), "%s loses %d power", tgt, e.amount);
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color = ImVec4(0.45f, 0.75f, 1.0f, 1.0f);
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break;
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case T::XP_GAIN:
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snprintf(desc, sizeof(desc), "You gain %d experience", e.amount);
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color = ImVec4(0.8f, 0.6f, 1.0f, 1.0f);
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