fix(combattext): show power drain separately from damage

This commit is contained in:
Kelsi 2026-03-13 23:56:44 -07:00
parent e9d2c43191
commit 64483a31d5
3 changed files with 24 additions and 7 deletions

View file

@ -8371,6 +8371,16 @@ void GameScreen::renderCombatText(game::GameHandler& gameHandler) {
default: color = ImVec4(0.3f, 0.6f, 1.0f, alpha); break; // Mana (0): blue
}
break;
case game::CombatTextEntry::POWER_DRAIN:
snprintf(text, sizeof(text), "-%d", entry.amount);
switch (entry.powerType) {
case 1: color = ImVec4(1.0f, 0.35f, 0.35f, alpha); break;
case 2: color = ImVec4(1.0f, 0.7f, 0.2f, alpha); break;
case 3: color = ImVec4(1.0f, 0.95f, 0.35f, alpha); break;
case 6: color = ImVec4(0.45f, 0.95f, 0.85f, alpha); break;
default: color = ImVec4(0.45f, 0.75f, 1.0f, alpha); break;
}
break;
case game::CombatTextEntry::XP_GAIN:
snprintf(text, sizeof(text), "+%d XP", entry.amount);
color = ImVec4(0.7f, 0.3f, 1.0f, alpha); // Purple for XP
@ -20328,6 +20338,13 @@ void GameScreen::renderCombatLog(game::GameHandler& gameHandler) {
snprintf(desc, sizeof(desc), "%s gains %d power", tgt, e.amount);
color = ImVec4(0.4f, 0.6f, 1.0f, 1.0f);
break;
case T::POWER_DRAIN:
if (spell)
snprintf(desc, sizeof(desc), "%s loses %d power to %s's %s", tgt, e.amount, src, spell);
else
snprintf(desc, sizeof(desc), "%s loses %d power", tgt, e.amount);
color = ImVec4(0.45f, 0.75f, 1.0f, 1.0f);
break;
case T::XP_GAIN:
snprintf(desc, sizeof(desc), "You gain %d experience", e.amount);
color = ImVec4(0.8f, 0.6f, 1.0f, 1.0f);