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Add trainer dialog system with spell list UI and buy support
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7 changed files with 340 additions and 1 deletions
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@ -1716,6 +1716,42 @@ public:
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static bool parse(network::Packet& packet, ListInventoryData& data);
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};
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// ============================================================
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// Trainer
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// ============================================================
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struct TrainerSpell {
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uint32_t spellId = 0;
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uint8_t state = 0; // 0=known(green), 1=available, 2=unavailable(red)
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uint32_t spellCost = 0; // copper
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uint32_t profDialog = 0;
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uint32_t profButton = 0;
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uint8_t reqLevel = 0;
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uint32_t reqSkill = 0;
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uint32_t reqSkillValue = 0;
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uint32_t chainNode1 = 0;
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uint32_t chainNode2 = 0;
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uint32_t chainNode3 = 0;
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};
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struct TrainerListData {
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uint64_t trainerGuid = 0;
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uint32_t trainerType = 0; // 0=class, 1=mounts, 2=tradeskills, 3=pets
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std::vector<TrainerSpell> spells;
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std::string greeting;
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bool isValid() const { return true; }
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};
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class TrainerListParser {
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public:
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static bool parse(network::Packet& packet, TrainerListData& data);
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};
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class TrainerBuySpellPacket {
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public:
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static network::Packet build(uint64_t trainerGuid, uint32_t spellId);
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};
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// ============================================================
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// Taxi / Flight Paths
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// ============================================================
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