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feat: implement barber shop UI with hair/facial customization
Adds a functional barber shop window triggered by SMSG_ENABLE_BARBER_SHOP. Players can adjust hair style, hair color, and facial features using sliders bounded by race/gender max values. Sends CMSG_ALTER_APPEARANCE on confirm; server result closes the window on success. Escape key also closes the barber shop.
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6 changed files with 160 additions and 1 deletions
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@ -366,6 +366,7 @@ private:
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void renderQuestOfferRewardWindow(game::GameHandler& gameHandler);
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void renderVendorWindow(game::GameHandler& gameHandler);
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void renderTrainerWindow(game::GameHandler& gameHandler);
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void renderBarberShopWindow(game::GameHandler& gameHandler);
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void renderStableWindow(game::GameHandler& gameHandler);
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void renderTaxiWindow(game::GameHandler& gameHandler);
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void renderLogoutCountdown(game::GameHandler& gameHandler);
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@ -543,6 +544,15 @@ private:
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uint32_t vendorConfirmPrice_ = 0;
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std::string vendorConfirmItemName_;
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// Barber shop UI state
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int barberHairStyle_ = 0;
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int barberHairColor_ = 0;
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int barberFacialHair_ = 0;
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int barberOrigHairStyle_ = 0;
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int barberOrigHairColor_ = 0;
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int barberOrigFacialHair_ = 0;
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bool barberInitialized_ = false;
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// Trainer search filter
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char trainerSearchFilter_[128] = "";
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