Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather

- Skybox now uses DBC sky colors (skyTop/skyMiddle/skyBand1/skyBand2) instead
  of hardcoded C++ color curves, with 3-band gradient and Rayleigh/Mie scattering
- Clouds receive sun direction for lit edges, self-shadowing, and silver lining
- Fixed sun quad box artifact with proper edge fade in celestial shader
- Lens flare attenuated by fog, cloud density, and weather intensity
- Replaced garish green/purple lens flare ghosts with warm natural palette
- Added zone-based weather system for single-player mode with per-zone rain/snow
  configuration, probability-based activation, and smooth intensity transitions
- Server SMSG_WEATHER remains authoritative when connected to a server
This commit is contained in:
Kelsi 2026-02-22 23:20:13 -08:00
parent 085fd09b9d
commit 6563eebb60
18 changed files with 434 additions and 252 deletions

View file

@ -9,6 +9,7 @@ namespace wowee {
namespace rendering {
class VkContext;
struct SkyParams;
/**
* Skybox renderer
@ -16,6 +17,9 @@ class VkContext;
* Renders an atmospheric sky gradient using a fullscreen triangle.
* No vertex buffer: 3 vertices cover the entire screen via gl_VertexIndex.
* World-space ray direction is reconstructed from the inverse view+projection.
*
* Sky colors are driven by DBC data (Light.dbc / LightIntBand.dbc) via SkyParams,
* with Rayleigh/Mie atmospheric scattering for realistic appearance.
*/
class Skybox {
public:
@ -27,12 +31,12 @@ public:
void recreatePipelines();
/**
* Render the skybox
* Render the skybox using DBC-driven sky colors.
* @param cmd Command buffer to record into
* @param perFrameSet Per-frame descriptor set (set 0, contains camera UBO)
* @param timeOfDay Time of day in hours (0-24), affects sky color
* @param params Sky parameters with DBC colors and sun direction
*/
void render(VkCommandBuffer cmd, VkDescriptorSet perFrameSet, float timeOfDay = 12.0f);
void render(VkCommandBuffer cmd, VkDescriptorSet perFrameSet, const SkyParams& params);
/**
* Enable/disable skybox rendering
@ -58,15 +62,7 @@ public:
*/
void update(float deltaTime);
/**
* Get horizon color for fog (public for fog system)
*/
glm::vec3 getHorizonColor(float time) const;
private:
glm::vec3 getSkyColor(float altitude, float time) const;
glm::vec3 getZenithColor(float time) const;
VkContext* vkCtx = nullptr;
VkPipeline pipeline = VK_NULL_HANDLE;