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feat: add persistent combat log window (/combatlog or /cl)
Stores up to 500 combat events in a rolling deque alongside the existing floating combat text. Events are populated via the existing addCombatText() call site, resolving attacker/target names from the entity manager and player name cache at event time. - CombatLogEntry struct in spell_defines.hpp (type, amount, spellId, isPlayerSource, timestamp, sourceName, targetName) - getCombatLog() / clearCombatLog() accessors on GameHandler - renderCombatLog() in GameScreen: scrollable two-column table (Time + Event), color-coded by event category, with Damage/Healing/Misc filter checkboxes, auto-scroll toggle, and Clear button - /combatlog (/cl) chat command toggles the window
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5 changed files with 248 additions and 1 deletions
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@ -400,6 +400,10 @@ private:
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bool showWhoWindow_ = false;
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void renderWhoWindow(game::GameHandler& gameHandler);
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// Combat Log window
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bool showCombatLog_ = false;
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void renderCombatLog(game::GameHandler& gameHandler);
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// Instance Lockouts window
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bool showInstanceLockouts_ = false;
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