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feat: fire ACTIONBAR_UPDATE_USABLE on player power changes
When the player's mana/rage/energy changes, action bar addons need ACTIONBAR_UPDATE_USABLE to update button dimming (grey out abilities the player can't afford). Now fires from both the SMSG_POWER_UPDATE handler and the SMSG_UPDATE_OBJECT VALUES power field change path. Without this event, action bar buttons showed as usable even when the player ran out of mana — the usability state only refreshed on spell cast attempts, not on power changes.
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1 changed files with 10 additions and 2 deletions
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@ -2199,8 +2199,11 @@ void GameHandler::handlePacket(network::Packet& packet) {
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else if (guid == targetGuid) unitId = "target";
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else if (guid == focusGuid) unitId = "focus";
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else if (guid == petGuid_) unitId = "pet";
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if (!unitId.empty())
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if (!unitId.empty()) {
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addonEventCallback_("UNIT_POWER", {unitId});
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if (guid == playerGuid)
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addonEventCallback_("ACTIONBAR_UPDATE_USABLE", {});
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}
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}
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break;
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}
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@ -12675,7 +12678,12 @@ void GameHandler::applyUpdateObjectBlock(const UpdateBlock& block, bool& newItem
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else if (block.guid == petGuid_) unitId = "pet";
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if (!unitId.empty()) {
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if (healthChanged) addonEventCallback_("UNIT_HEALTH", {unitId});
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if (powerChanged) addonEventCallback_("UNIT_POWER", {unitId});
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if (powerChanged) {
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addonEventCallback_("UNIT_POWER", {unitId});
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// When player power changes, action bar usability may change
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if (block.guid == playerGuid)
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addonEventCallback_("ACTIONBAR_UPDATE_USABLE", {});
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}
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}
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}
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