From 6645845d05814660a8d6d773661adb85e388c1a8 Mon Sep 17 00:00:00 2001 From: Kelsi Date: Thu, 12 Mar 2026 14:53:14 -0700 Subject: [PATCH] feat: show aura stack/charge count on boss frame aura icons for parity --- src/ui/game_screen.cpp | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/src/ui/game_screen.cpp b/src/ui/game_screen.cpp index d9106e78..52b01a48 100644 --- a/src/ui/game_screen.cpp +++ b/src/ui/game_screen.cpp @@ -9804,6 +9804,17 @@ void GameScreen::renderBossFrames(game::GameHandler& gameHandler) { ImGui::GetWindowDrawList()->AddText(ImVec2(cx, cy), IM_COL32(255, 255, 255, 220), ts); } + // Stack / charge count — upper-left corner (parity with target/focus frames) + if (aura.charges > 1) { + ImVec2 baMin = ImGui::GetItemRectMin(); + char chargeStr[8]; + snprintf(chargeStr, sizeof(chargeStr), "%u", static_cast(aura.charges)); + ImGui::GetWindowDrawList()->AddText(ImVec2(baMin.x + 2, baMin.y + 2), + IM_COL32(0, 0, 0, 200), chargeStr); + ImGui::GetWindowDrawList()->AddText(ImVec2(baMin.x + 1, baMin.y + 1), + IM_COL32(255, 220, 50, 255), chargeStr); + } + // Tooltip if (ImGui::IsItemHovered()) { ImGui::BeginTooltip();