From 6649f1583a3a7623beae35a7b8b38820db3b7a58 Mon Sep 17 00:00:00 2001 From: Kelsi Date: Thu, 12 Mar 2026 08:13:03 -0700 Subject: [PATCH] feat: use colored coin display in loot window gold amount --- src/ui/game_screen.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/ui/game_screen.cpp b/src/ui/game_screen.cpp index 8853a7b5..31b6ba24 100644 --- a/src/ui/game_screen.cpp +++ b/src/ui/game_screen.cpp @@ -9953,10 +9953,11 @@ void GameScreen::renderLootWindow(game::GameHandler& gameHandler) { if (ImGui::Begin("Loot", &open, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_AlwaysAutoResize)) { const auto& loot = gameHandler.getCurrentLoot(); - // Gold + // Gold (auto-looted on open; shown for feedback) if (loot.gold > 0) { - ImGui::TextColored(ImVec4(1.0f, 0.8f, 0.0f, 1.0f), "%ug %us %uc", - loot.getGold(), loot.getSilver(), loot.getCopper()); + ImGui::TextDisabled("Gold:"); + ImGui::SameLine(0, 4); + renderCoinsText(loot.getGold(), loot.getSilver(), loot.getCopper()); ImGui::Separator(); }