Unify coordinate systems with canonical WoW world coordinates

Centralizes all coordinate conversions in core/coordinates.hpp with
proper canonical WoW coords (+X=North, +Y=West, +Z=Up). Fixes critical
tile calculation bug that was loading wrong surrounding tiles during
terrain streaming, and fixes position sync sending ADT-raw format
instead of canonical coordinates to the server.
This commit is contained in:
Kelsi 2026-02-04 17:37:28 -08:00
parent ee9efa3478
commit 6690910712
11 changed files with 367 additions and 93 deletions

View file

@ -188,7 +188,7 @@ public:
private:
/**
* Get tile coordinates from world position
* Get tile coordinates from GL world position
*/
TileCoord worldToTile(float worldX, float worldY) const;