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Fix map exploration by checking subzone bits instead of only the parent zone bit
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2 changed files with 25 additions and 16 deletions
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@ -24,7 +24,7 @@ struct WorldMapZone {
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float locLeft = 0, locRight = 0, locTop = 0, locBottom = 0;
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uint32_t displayMapID = 0;
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uint32_t parentWorldMapID = 0;
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uint32_t exploreFlag = 0;
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std::vector<uint32_t> exploreBits; // all AreaBit indices (zone + subzones)
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// Per-zone cached textures (owned by WorldMap::zoneTextures)
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VkTexture* tileTextures[12] = {};
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