From 6731e5845aa5d49eba5ac0852c656ac647a1a308 Mon Sep 17 00:00:00 2001 From: Kelsi Date: Sun, 29 Mar 2026 18:53:39 -0700 Subject: [PATCH] cleanup: remove misleading (void)isPlayerTarget cast The variable is used earlier in the function for hostile attacker tracking, so the (void) cast falsely suggests it was unused. Leftover from a prior refactor. --- src/game/combat_handler.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/game/combat_handler.cpp b/src/game/combat_handler.cpp index 12ea9e4c..48675377 100644 --- a/src/game/combat_handler.cpp +++ b/src/game/combat_handler.cpp @@ -519,7 +519,6 @@ void CombatHandler::handleAttackerStateUpdate(network::Packet& packet) { addCombatText(CombatTextEntry::RESIST, static_cast(totalResisted), 0, isPlayerAttacker, 0, data.attackerGuid, data.targetGuid); } - (void)isPlayerTarget; } void CombatHandler::handleSpellDamageLog(network::Packet& packet) {