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Fix taxi flights, mounts, and movement recovery
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parent
d910073d7a
commit
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13 changed files with 607 additions and 49 deletions
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@ -75,6 +75,9 @@ public:
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void setRunSpeedOverride(float speed) { runSpeedOverride_ = speed; }
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void setMounted(bool m) { mounted_ = m; }
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void setMountHeightOffset(float offset) { mountHeightOffset_ = offset; }
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void setExternalFollow(bool enabled) { externalFollow_ = enabled; }
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void setExternalMoving(bool moving) { externalMoving_ = moving; }
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void clearMovementInputs();
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// For first-person player hiding
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void setCharacterRenderer(class CharacterRenderer* cr, uint32_t playerId) {
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@ -113,6 +116,7 @@ private:
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float userTargetDistance = 10.0f; // What the player wants (scroll wheel)
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float currentDistance = 10.0f; // Smoothed actual distance
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float collisionDistance = 10.0f; // Max allowed by collision
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bool externalFollow_ = false;
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static constexpr float MIN_DISTANCE = 0.5f; // Minimum zoom (first-person threshold)
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static constexpr float MAX_DISTANCE = 50.0f; // Maximum zoom out
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static constexpr float ZOOM_SMOOTH_SPEED = 15.0f; // How fast zoom eases
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@ -195,6 +199,7 @@ private:
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float runSpeedOverride_ = 0.0f;
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bool mounted_ = false;
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float mountHeightOffset_ = 0.0f;
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bool externalMoving_ = false;
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// Online mode: trust server position, don't prefer outdoors over WMO floors
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bool onlineMode = false;
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