Fix taxi flights, mounts, and movement recovery

This commit is contained in:
Kelsi 2026-02-08 03:05:38 -08:00
parent d910073d7a
commit 6736ec328b
13 changed files with 607 additions and 49 deletions

View file

@ -75,6 +75,9 @@ public:
void setRunSpeedOverride(float speed) { runSpeedOverride_ = speed; }
void setMounted(bool m) { mounted_ = m; }
void setMountHeightOffset(float offset) { mountHeightOffset_ = offset; }
void setExternalFollow(bool enabled) { externalFollow_ = enabled; }
void setExternalMoving(bool moving) { externalMoving_ = moving; }
void clearMovementInputs();
// For first-person player hiding
void setCharacterRenderer(class CharacterRenderer* cr, uint32_t playerId) {
@ -113,6 +116,7 @@ private:
float userTargetDistance = 10.0f; // What the player wants (scroll wheel)
float currentDistance = 10.0f; // Smoothed actual distance
float collisionDistance = 10.0f; // Max allowed by collision
bool externalFollow_ = false;
static constexpr float MIN_DISTANCE = 0.5f; // Minimum zoom (first-person threshold)
static constexpr float MAX_DISTANCE = 50.0f; // Maximum zoom out
static constexpr float ZOOM_SMOOTH_SPEED = 15.0f; // How fast zoom eases
@ -195,6 +199,7 @@ private:
float runSpeedOverride_ = 0.0f;
bool mounted_ = false;
float mountHeightOffset_ = 0.0f;
bool externalMoving_ = false;
// Online mode: trust server position, don't prefer outdoors over WMO floors
bool onlineMode = false;