Fix taxi flights, mounts, and movement recovery

This commit is contained in:
Kelsi 2026-02-08 03:05:38 -08:00
parent d910073d7a
commit 6736ec328b
13 changed files with 607 additions and 49 deletions

View file

@ -3624,8 +3624,15 @@ void GameScreen::renderTaxiWindow(game::GameHandler& gameHandler) {
ImGui::TableSetColumnIndex(0);
bool isSelected = (selectedNodeId == nodeId);
if (ImGui::Selectable(node.name.c_str(), isSelected, ImGuiSelectableFlags_SpanAllColumns)) {
if (ImGui::Selectable(node.name.c_str(), isSelected,
ImGuiSelectableFlags_SpanAllColumns |
ImGuiSelectableFlags_AllowDoubleClick)) {
selectedNodeId = nodeId;
LOG_INFO("Taxi UI: Selected dest=", nodeId);
if (ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left)) {
LOG_INFO("Taxi UI: Double-click activate dest=", nodeId);
gameHandler.activateTaxi(nodeId);
}
}
ImGui::TableSetColumnIndex(1);
@ -3656,6 +3663,10 @@ void GameScreen::renderTaxiWindow(game::GameHandler& gameHandler) {
ImGui::Spacing();
ImGui::Separator();
if (selectedNodeId != 0 && ImGui::Button("Fly Selected", ImVec2(-1, 0))) {
LOG_INFO("Taxi UI: Fly Selected dest=", selectedNodeId);
gameHandler.activateTaxi(selectedNodeId);
}
if (ImGui::Button("Close", ImVec2(-1, 0))) {
gameHandler.closeTaxi();
}