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Fix taxi flights, mounts, and movement recovery
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parent
d910073d7a
commit
6736ec328b
13 changed files with 607 additions and 49 deletions
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@ -3624,8 +3624,15 @@ void GameScreen::renderTaxiWindow(game::GameHandler& gameHandler) {
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ImGui::TableSetColumnIndex(0);
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bool isSelected = (selectedNodeId == nodeId);
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if (ImGui::Selectable(node.name.c_str(), isSelected, ImGuiSelectableFlags_SpanAllColumns)) {
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if (ImGui::Selectable(node.name.c_str(), isSelected,
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ImGuiSelectableFlags_SpanAllColumns |
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ImGuiSelectableFlags_AllowDoubleClick)) {
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selectedNodeId = nodeId;
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LOG_INFO("Taxi UI: Selected dest=", nodeId);
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if (ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left)) {
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LOG_INFO("Taxi UI: Double-click activate dest=", nodeId);
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gameHandler.activateTaxi(nodeId);
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}
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}
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ImGui::TableSetColumnIndex(1);
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@ -3656,6 +3663,10 @@ void GameScreen::renderTaxiWindow(game::GameHandler& gameHandler) {
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ImGui::Spacing();
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ImGui::Separator();
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if (selectedNodeId != 0 && ImGui::Button("Fly Selected", ImVec2(-1, 0))) {
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LOG_INFO("Taxi UI: Fly Selected dest=", selectedNodeId);
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gameHandler.activateTaxi(selectedNodeId);
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}
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if (ImGui::Button("Close", ImVec2(-1, 0))) {
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gameHandler.closeTaxi();
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}
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