From 673cfa63681b5cd548431e15d3828b255bdc8a98 Mon Sep 17 00:00:00 2001 From: Kelsi Date: Tue, 5 May 2026 06:19:49 -0700 Subject: [PATCH] feat(editor): show all biome texture paths in New Terrain dialog --- tools/editor/editor_ui.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/tools/editor/editor_ui.cpp b/tools/editor/editor_ui.cpp index 620415f7..d4a0ea67 100644 --- a/tools/editor/editor_ui.cpp +++ b/tools/editor/editor_ui.cpp @@ -299,7 +299,10 @@ void EditorUI::renderNewTerrainDialog(EditorApp& /*app*/) { }; ImGui::Combo("Biome", &newBiomeIdx_, biomeNames, 10); const auto& bt = getBiomeTextures(static_cast(newBiomeIdx_)); - ImGui::TextColored(ImVec4(0.5f, 0.7f, 0.5f, 1.0f), "%s", bt.base); + ImGui::TextColored(ImVec4(0.5f, 0.7f, 0.5f, 1.0f), "Base: %s", bt.base); + ImGui::TextColored(ImVec4(0.5f, 0.6f, 0.5f, 1.0f), " + %s", bt.secondary); + ImGui::TextColored(ImVec4(0.5f, 0.6f, 0.5f, 1.0f), " + %s", bt.accent); + ImGui::TextColored(ImVec4(0.5f, 0.6f, 0.5f, 1.0f), " + %s", bt.detail); ImGui::Spacing(); if (ImGui::Button("Create", ImVec2(120, 0))) { newRequested_ = true; showNewDialog_ = false; }