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Stabilize Vulkan shadow pipeline diagnostics and compatibility path
- Fix shadow depth image layout transitions by tracking per-frame old/new layouts. - Update receiver shadow projection to Vulkan clip-depth convention. - Test inverted shadow compare op path (GREATER_OR_EQUAL). - Switch shadow compare samplers to NEAREST filtering for broader Vulkan compatibility. - Expand shadow caster coverage by disabling caster cull filtering in WMO/M2/Character shadow pipelines. - Keep light-space matrix path on stable character-centered framing.
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10 changed files with 55 additions and 32 deletions
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@ -249,14 +249,14 @@ bool VkTexture::createSampler(VkDevice device,
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bool VkTexture::createShadowSampler(VkDevice device) {
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VkSamplerCreateInfo samplerInfo{};
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samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
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samplerInfo.minFilter = VK_FILTER_LINEAR;
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samplerInfo.magFilter = VK_FILTER_LINEAR;
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samplerInfo.minFilter = VK_FILTER_NEAREST;
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samplerInfo.magFilter = VK_FILTER_NEAREST;
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samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
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samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
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samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
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samplerInfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
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samplerInfo.compareEnable = VK_TRUE;
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samplerInfo.compareOp = VK_COMPARE_OP_LESS_OR_EQUAL;
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samplerInfo.compareOp = VK_COMPARE_OP_GREATER_OR_EQUAL;
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samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
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samplerInfo.minLod = 0.0f;
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samplerInfo.maxLod = 1.0f;
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