fix: clean up unused parameter style in entity_controller

Use nameless parameters instead of /*comment*/ syntax for unused
args in IObjectTypeHandler interface defaults and overrides.
This commit is contained in:
Kelsi 2026-03-31 00:54:46 -07:00
parent 11561184e6
commit 681e25a4f2
2 changed files with 5 additions and 6 deletions

View file

@ -236,10 +236,9 @@ private:
// Allows extending object-type handling without modifying handler dispatch.
struct IObjectTypeHandler {
virtual ~IObjectTypeHandler() = default;
virtual void onCreate(const UpdateBlock& /*block*/, std::shared_ptr<Entity>& /*entity*/,
bool& /*newItemCreated*/) {}
virtual void onValuesUpdate(const UpdateBlock& /*block*/, std::shared_ptr<Entity>& /*entity*/) {}
virtual void onMovementUpdate(const UpdateBlock& /*block*/, std::shared_ptr<Entity>& /*entity*/) {}
virtual void onCreate(const UpdateBlock&, std::shared_ptr<Entity>&, bool&) {}
virtual void onValuesUpdate(const UpdateBlock&, std::shared_ptr<Entity>&) {}
virtual void onMovementUpdate(const UpdateBlock&, std::shared_ptr<Entity>&) {}
};
struct UnitTypeHandler;
struct PlayerTypeHandler;