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fix: clean up unused parameter style in entity_controller
Use nameless parameters instead of /*comment*/ syntax for unused args in IObjectTypeHandler interface defaults and overrides.
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11561184e6
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2 changed files with 5 additions and 6 deletions
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@ -1266,14 +1266,14 @@ struct EntityController::GameObjectTypeHandler : EntityController::IObjectTypeHa
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struct EntityController::ItemTypeHandler : EntityController::IObjectTypeHandler {
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EntityController& ctl_;
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explicit ItemTypeHandler(EntityController& c) : ctl_(c) {}
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void onCreate(const UpdateBlock& block, std::shared_ptr<Entity>& /*entity*/, bool& newItemCreated) override { ctl_.onCreateItem(block, newItemCreated); }
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void onCreate(const UpdateBlock& block, std::shared_ptr<Entity>&, bool& newItemCreated) override { ctl_.onCreateItem(block, newItemCreated); }
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void onValuesUpdate(const UpdateBlock& block, std::shared_ptr<Entity>& entity) override { ctl_.onValuesUpdateItem(block, entity); }
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};
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struct EntityController::CorpseTypeHandler : EntityController::IObjectTypeHandler {
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EntityController& ctl_;
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explicit CorpseTypeHandler(EntityController& c) : ctl_(c) {}
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void onCreate(const UpdateBlock& block, std::shared_ptr<Entity>& /*entity*/, bool&) override { ctl_.onCreateCorpse(block); }
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void onCreate(const UpdateBlock& block, std::shared_ptr<Entity>&, bool&) override { ctl_.onCreateCorpse(block); }
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};
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// ============================================================
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