fix: clean up unused parameter style in entity_controller

Use nameless parameters instead of /*comment*/ syntax for unused
args in IObjectTypeHandler interface defaults and overrides.
This commit is contained in:
Kelsi 2026-03-31 00:54:46 -07:00
parent 11561184e6
commit 681e25a4f2
2 changed files with 5 additions and 6 deletions

View file

@ -1266,14 +1266,14 @@ struct EntityController::GameObjectTypeHandler : EntityController::IObjectTypeHa
struct EntityController::ItemTypeHandler : EntityController::IObjectTypeHandler {
EntityController& ctl_;
explicit ItemTypeHandler(EntityController& c) : ctl_(c) {}
void onCreate(const UpdateBlock& block, std::shared_ptr<Entity>& /*entity*/, bool& newItemCreated) override { ctl_.onCreateItem(block, newItemCreated); }
void onCreate(const UpdateBlock& block, std::shared_ptr<Entity>&, bool& newItemCreated) override { ctl_.onCreateItem(block, newItemCreated); }
void onValuesUpdate(const UpdateBlock& block, std::shared_ptr<Entity>& entity) override { ctl_.onValuesUpdateItem(block, entity); }
};
struct EntityController::CorpseTypeHandler : EntityController::IObjectTypeHandler {
EntityController& ctl_;
explicit CorpseTypeHandler(EntityController& c) : ctl_(c) {}
void onCreate(const UpdateBlock& block, std::shared_ptr<Entity>& /*entity*/, bool&) override { ctl_.onCreateCorpse(block); }
void onCreate(const UpdateBlock& block, std::shared_ptr<Entity>&, bool&) override { ctl_.onCreateCorpse(block); }
};
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