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feat(editor): add --gen-mesh-outhouse small-shed primitive
68th procedural mesh primitive. Built from 3 axis-aligned
boxes:
• solid body slab spanning width × depth × (height-roofT)
• thin door slab on the +Z face (pushed slightly outward
so it visually sits on the wall — gives doorframe-like
relief without a real cutout)
• roof slab slightly larger than the body footprint and
sitting on top, controlled by roofOverhang
Distinct from --gen-mesh-house (multi-walled, peaked-roof
dwelling). An outhouse is the single-room privy / tool shed
variant — useful for villages, frontier outposts, small
farms, refuse-shed corners.
Watertight under weld (verified 54 manifold edges, 0
boundary, 0 non-manifold). First handler to use the new
setCenteredBoundsXZ helper from this batch.
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@ -260,6 +260,8 @@ void printUsage(const char* argv0) {
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std::printf(" Training dummy: post + cubic torso + cross-bar arms + optional head (sparring / drill yard)\n");
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std::printf(" --gen-mesh-hitching-post <wom-base> [span] [height] [postW] [barT] [capH]\n");
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std::printf(" Hitching post: 2 vertical posts + horizontal cross-bar + optional decorative caps (stable / town square)\n");
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std::printf(" --gen-mesh-outhouse <wom-base> [width] [depth] [height] [doorH] [doorW] [roofOverhang] [roofT]\n");
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std::printf(" Outhouse: solid body + inset door slab on +Z + overhanging roof slab (privy / tool shed)\n");
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std::printf(" --gen-camp-pack <outDir>\n");
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std::printf(" Convenience: emit tent + firepit + bedroll + canopy + woodpile + haystack into outDir as 6 .wom files\n");
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std::printf(" --gen-mesh-table <wom-base> [width] [depth] [height] [legThick] [topThick]\n");
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