feat: desaturate quest markers for trivial (gray) quests

Trivial/low-level quests now show gray '!' / '?' markers instead of
yellow, matching the in-game distinction between available and trivial
quests. Add grayscale parameter to QuestMarkerRenderer::setMarker and
the push-constant block; application sets grayscale=1.0 for trivial
markers and 0.0 for all others.
This commit is contained in:
Kelsi 2026-03-10 22:26:56 -07:00
parent 19eb7a1fb7
commit 6928b8ddf6
4 changed files with 16 additions and 7 deletions

View file

@ -5,6 +5,7 @@ layout(set = 1, binding = 0) uniform sampler2D markerTexture;
layout(push_constant) uniform Push {
mat4 model;
float alpha;
float grayscale; // 0 = full colour, 1 = fully desaturated (trivial quests)
} push;
layout(location = 0) in vec2 TexCoord;
@ -14,5 +15,7 @@ layout(location = 0) out vec4 outColor;
void main() {
vec4 texColor = texture(markerTexture, TexCoord);
if (texColor.a < 0.1) discard;
outColor = vec4(texColor.rgb, texColor.a * push.alpha);
float lum = dot(texColor.rgb, vec3(0.299, 0.587, 0.114));
vec3 rgb = mix(texColor.rgb, vec3(lum), push.grayscale);
outColor = vec4(rgb, texColor.a * push.alpha);
}

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View file

@ -35,8 +35,10 @@ public:
* @param position World position (NPC base position)
* @param markerType 0=available(!), 1=turnin(?), 2=incomplete(?)
* @param boundingHeight NPC bounding height (optional, default 2.0f)
* @param grayscale 0 = full colour, 1 = desaturated grey (trivial/low-level quests)
*/
void setMarker(uint64_t guid, const glm::vec3& position, int markerType, float boundingHeight = 2.0f);
void setMarker(uint64_t guid, const glm::vec3& position, int markerType,
float boundingHeight = 2.0f, float grayscale = 0.0f);
/**
* Remove a quest marker
@ -61,6 +63,7 @@ private:
glm::vec3 position;
int type; // 0=available, 1=turnin, 2=incomplete
float boundingHeight = 2.0f;
float grayscale = 0.0f; // 0 = colour, 1 = desaturated (trivial quests)
};
std::unordered_map<uint64_t, Marker> markers_;

View file

@ -19,6 +19,7 @@ namespace wowee { namespace rendering {
struct QuestMarkerPushConstants {
glm::mat4 model; // 64 bytes, used by vertex shader
float alpha; // 4 bytes, used by fragment shader
float grayscale; // 4 bytes: 0=colour, 1=desaturated (trivial quests)
};
QuestMarkerRenderer::QuestMarkerRenderer() {
@ -340,8 +341,9 @@ void QuestMarkerRenderer::loadTextures(pipeline::AssetManager* assetManager) {
}
}
void QuestMarkerRenderer::setMarker(uint64_t guid, const glm::vec3& position, int markerType, float boundingHeight) {
markers_[guid] = {position, markerType, boundingHeight};
void QuestMarkerRenderer::setMarker(uint64_t guid, const glm::vec3& position, int markerType,
float boundingHeight, float grayscale) {
markers_[guid] = {position, markerType, boundingHeight, grayscale};
}
void QuestMarkerRenderer::removeMarker(uint64_t guid) {
@ -436,10 +438,11 @@ void QuestMarkerRenderer::render(VkCommandBuffer cmd, VkDescriptorSet perFrameSe
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout_,
1, 1, &texDescSets_[marker.type], 0, nullptr);
// Push constants: model matrix + alpha
// Push constants: model matrix + alpha + grayscale tint
QuestMarkerPushConstants push{};
push.model = model;
push.alpha = fadeAlpha;
push.grayscale = marker.grayscale;
vkCmdPushConstants(cmd, pipelineLayout_,
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,