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game: fix SMSG_SPELL_GO miss-entry consumption in WotLK and TBC parsers
Both SpellGoParser::parse (WotLK) and TbcPacketParsers::parseSpellGo
(TBC) read missCount but did not consume the per-miss (guid + missType)
entries that follow, leaving unread bytes in the packet and silently
corrupting any subsequent parsing of cast-flags–gated spell data.
- Add SpellGoMissEntry{targetGuid, missType} and missTargets vector
to SpellGoData
- WotLK parser now reads packed GUIDs + missType per miss entry
- TBC parser now reads full uint64 GUIDs + missType per miss entry
(9 bytes per entry, bounds-checked)
- handleSpellGo now shows MISS/DODGE/PARRY/BLOCK combat text
for each missed target when the local player cast the spell,
complementing the existing SMSG_SPELLLOGMISS path
- Remove unused foliageLikeModel variable in m2_renderer pass-2 loop
(fix unused-variable warning)
- Update smoke model comment in m2_renderer to reflect current state
This commit is contained in:
parent
06a628dae2
commit
6951b7803d
5 changed files with 42 additions and 4 deletions
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@ -12713,6 +12713,26 @@ void GameHandler::handleSpellGo(network::Packet& packet) {
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castTimeRemaining = 0.0f;
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}
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// Show miss/dodge/parry/etc combat text when player's spells miss targets
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if (data.casterUnit == playerGuid && !data.missTargets.empty()) {
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static const CombatTextEntry::Type missTypes[] = {
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CombatTextEntry::MISS, // 0=MISS
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CombatTextEntry::DODGE, // 1=DODGE
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CombatTextEntry::PARRY, // 2=PARRY
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CombatTextEntry::BLOCK, // 3=BLOCK
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CombatTextEntry::MISS, // 4=EVADE → show as MISS
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CombatTextEntry::MISS, // 5=IMMUNE → show as MISS
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CombatTextEntry::MISS, // 6=DEFLECT
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CombatTextEntry::MISS, // 7=ABSORB
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CombatTextEntry::MISS, // 8=RESIST
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};
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// Show text for each miss (usually just 1 target per spell go)
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for (const auto& m : data.missTargets) {
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CombatTextEntry::Type ct = (m.missType < 9) ? missTypes[m.missType] : CombatTextEntry::MISS;
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addCombatText(ct, 0, 0, true);
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}
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}
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// Play impact sound when player is hit by any spell (from self or others)
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bool playerIsHit = false;
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for (const auto& tgt : data.hitTargets) {
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