Persist single-player settings and add defaults

This commit is contained in:
Kelsi 2026-02-05 17:40:15 -08:00
parent 46939808ad
commit 697c4b8218
6 changed files with 205 additions and 2 deletions

View file

@ -1151,6 +1151,32 @@ void Application::startSinglePlayer() {
// Load weapon models for equipped items (after inventory is populated)
loadEquippedWeapons();
if (gameHandler && renderer && window) {
game::GameHandler::SinglePlayerSettings settings;
if (gameHandler->getSinglePlayerSettings(settings)) {
window->setVsync(settings.vsync);
window->setFullscreen(settings.fullscreen);
if (settings.resWidth > 0 && settings.resHeight > 0) {
window->applyResolution(settings.resWidth, settings.resHeight);
}
renderer->setShadowsEnabled(settings.shadows);
if (auto* music = renderer->getMusicManager()) {
music->setVolume(settings.musicVolume);
}
float sfxScale = static_cast<float>(settings.sfxVolume) / 100.0f;
if (auto* footstep = renderer->getFootstepManager()) {
footstep->setVolumeScale(sfxScale);
}
if (auto* activity = renderer->getActivitySoundManager()) {
activity->setVolumeScale(sfxScale);
}
if (auto* cameraController = renderer->getCameraController()) {
cameraController->setMouseSensitivity(settings.mouseSensitivity);
cameraController->setInvertMouse(settings.invertMouse);
}
}
}
// --- Loading screen: load terrain and wait for streaming before spawning ---
const SpawnPreset* spawnPreset = selectSpawnPreset(std::getenv("WOW_SPAWN"));
// Canonical WoW coords: +X=North, +Y=West, +Z=Up