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feat(editor): add --gen-texture-mosaic 3-color tile pattern
Per-cell hash picks one of 3 colors for each square tile, with 1-pixel black grout on the top + left edges of every cell so tiles read as physically separated. Exit log breaks down how many tiles got each color so callers can verify the seed distribution. Defaults: tilePx=16, seed=1. Useful for cathedral floors, stained-glass set dressing, ornate plaza paving. Brings the procedural texture pattern set to 28.
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@ -215,6 +215,7 @@ int main(int argc, char* argv[]) {
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"--gen-texture-leather", "--gen-texture-sand", "--gen-texture-snow",
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"--gen-texture-lava", "--gen-texture-tile", "--gen-texture-bark",
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"--gen-texture-clouds", "--gen-texture-stars", "--gen-texture-vines",
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"--gen-texture-mosaic",
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"--validate-glb", "--info-glb", "--info-glb-tree", "--info-glb-bytes",
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"--validate-jsondbc", "--check-glb-bounds", "--validate-stl",
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"--validate-png", "--validate-blp",
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