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fix: correct item spell trigger type labels in tooltips
- Add trigger 4 (soulstone), 5 (no-delay use), 6 (learn/recipe) as "Use:" — all show as "Use:" in WoW, matching client behavior - Fix trigger 6 which was incorrectly labeled "Soulstone" (trigger 4 is soulstone; trigger 6 is LEARN_SPELL_ID used by recipe/pattern items) - Both ItemDef tooltip and ItemSlot inline tooltip are now consistent
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1 changed files with 12 additions and 7 deletions
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@ -2482,10 +2482,12 @@ void InventoryScreen::renderItemTooltip(const game::ItemDef& item, const game::I
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if (sp.spellId == 0) continue;
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const char* trigger = nullptr;
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switch (sp.spellTrigger) {
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case 0: trigger = "Use"; break;
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case 1: trigger = "Equip"; break;
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case 2: trigger = "Chance on Hit"; break;
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case 6: trigger = "Soulstone"; break;
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case 0: trigger = "Use"; break; // on use
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case 1: trigger = "Equip"; break; // on equip
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case 2: trigger = "Chance on Hit"; break; // proc on melee hit
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case 4: trigger = "Use"; break; // soulstone (still shows as Use)
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case 5: trigger = "Use"; break; // on use, no delay
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case 6: trigger = "Use"; break; // learn spell (recipe/pattern)
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default: break;
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}
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if (!trigger) continue;
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@ -2773,9 +2775,12 @@ void InventoryScreen::renderItemTooltip(const game::ItemQueryResponseData& info,
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if (sp.spellId == 0) continue;
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const char* trigger = nullptr;
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switch (sp.spellTrigger) {
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case 0: trigger = "Use"; break;
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case 1: trigger = "Equip"; break;
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case 2: trigger = "Chance on Hit"; break;
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case 0: trigger = "Use"; break; // on use
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case 1: trigger = "Equip"; break; // on equip
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case 2: trigger = "Chance on Hit"; break; // proc on melee hit
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case 4: trigger = "Use"; break; // soulstone (still shows as Use)
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case 5: trigger = "Use"; break; // on use, no delay
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case 6: trigger = "Use"; break; // learn spell (recipe/pattern)
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default: break;
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}
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if (!trigger) continue;
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