Add Windows cross-platform support alongside Linux

Replace POSIX-specific socket and process APIs with portable
abstractions so the project builds on both Windows and Linux.

- Add include/network/net_platform.hpp: Winsock2/POSIX socket
  abstraction (socket types, non-blocking, error handling,
  WSAStartup lifecycle)
- Add include/platform/process.hpp: CreateProcess/fork+exec
  abstraction for spawning ffplay subprocesses
- Update network module (tcp_socket, world_socket) to use
  portable socket helpers instead of raw POSIX calls
- Update audio module (music_manager, footstep_manager,
  activity_sound_manager) to use portable process helpers
  instead of fork/exec/kill/waitpid
- Replace hardcoded /tmp/ paths with std::filesystem::temp_directory_path()
- Link ws2_32 and SDL2main on Windows in CMakeLists.txt
This commit is contained in:
Kelsi 2026-02-03 22:24:17 -08:00
parent dd126c6e4b
commit 6bf3fa4ed4
14 changed files with 416 additions and 186 deletions

View file

@ -158,6 +158,10 @@ set(WOWEE_HEADERS
include/network/socket.hpp
include/network/packet.hpp
include/network/tcp_socket.hpp
include/network/world_socket.hpp
include/network/net_platform.hpp
include/platform/process.hpp
include/auth/auth_handler.hpp
include/auth/auth_opcodes.hpp
@ -240,6 +244,15 @@ target_link_libraries(wowee PRIVATE
Threads::Threads
)
# Platform-specific libraries
if(WIN32)
target_link_libraries(wowee PRIVATE ws2_32)
# SDL2main provides WinMain entry point on Windows
if(TARGET SDL2::SDL2main)
target_link_libraries(wowee PRIVATE SDL2::SDL2main)
endif()
endif()
# Link StormLib if found
if(STORMLIB_LIBRARY AND STORMLIB_INCLUDE_DIR)
target_link_libraries(wowee PRIVATE ${STORMLIB_LIBRARY})

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@ -1,6 +1,7 @@
#pragma once
#include "audio/footstep_manager.hpp"
#include "platform/process.hpp"
#include <array>
#include <chrono>
#include <cstdint>
@ -51,10 +52,10 @@ private:
bool swimmingActive = false;
bool swimMoving = false;
pid_t swimLoopPid = -1;
pid_t oneShotPid = -1;
std::string loopTempPath = "/tmp/wowee_swim_loop.wav";
std::string oneShotTempPath = "/tmp/wowee_activity.wav";
ProcessHandle swimLoopPid = INVALID_PROCESS;
ProcessHandle oneShotPid = INVALID_PROCESS;
std::string loopTempPath = platform::getTempFilePath("wowee_swim_loop.wav");
std::string oneShotTempPath = platform::getTempFilePath("wowee_activity.wav");
std::mt19937 rng;
std::chrono::steady_clock::time_point lastJumpAt{};

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@ -1,10 +1,10 @@
#pragma once
#include "platform/process.hpp"
#include <cstdint>
#include <random>
#include <string>
#include <vector>
#include <sys/types.h>
#include <chrono>
namespace wowee {
@ -56,8 +56,8 @@ private:
SurfaceSamples surfaces[7];
size_t sampleCount = 0;
std::string tempFilePath = "/tmp/wowee_footstep.wav";
pid_t playerPid = -1;
std::string tempFilePath = platform::getTempFilePath("wowee_footstep.wav");
ProcessHandle playerPid = INVALID_PROCESS;
std::chrono::steady_clock::time_point lastPlayTime = std::chrono::steady_clock::time_point{};
std::mt19937 rng;

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@ -1,5 +1,6 @@
#pragma once
#include "platform/process.hpp"
#include <string>
#include <vector>
@ -31,7 +32,7 @@ private:
pipeline::AssetManager* assetManager = nullptr;
std::string currentTrack;
std::string tempFilePath;
pid_t playerPid = -1;
ProcessHandle playerPid = INVALID_PROCESS;
bool playing = false;
// Crossfade state

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@ -0,0 +1,122 @@
#pragma once
// Cross-platform socket abstractions for Windows (Winsock2) and POSIX.
#ifdef _WIN32
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <winsock2.h>
#include <ws2tcpip.h>
#pragma comment(lib, "ws2_32.lib")
using socket_t = SOCKET;
using ssize_t = int; // recv/send return int on Windows
inline constexpr socket_t INVALID_SOCK = INVALID_SOCKET;
#else
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <unistd.h>
#include <fcntl.h>
#include <cerrno>
using socket_t = int;
inline constexpr socket_t INVALID_SOCK = -1;
#endif
#include <cstring>
namespace wowee {
namespace net {
// ---- Winsock lifecycle (no-op on Linux) ----
#ifdef _WIN32
struct WinsockInit {
WinsockInit() {
WSADATA wsa;
WSAStartup(MAKEWORD(2, 2), &wsa);
}
~WinsockInit() { WSACleanup(); }
};
// Call once at program start (e.g. as a static in Application).
inline void ensureInit() {
static WinsockInit instance;
}
#else
inline void ensureInit() {}
#endif
// ---- Portable helpers ----
inline void closeSocket(socket_t s) {
#ifdef _WIN32
closesocket(s);
#else
close(s);
#endif
}
inline bool setNonBlocking(socket_t s) {
#ifdef _WIN32
u_long mode = 1;
return ioctlsocket(s, FIONBIO, &mode) == 0;
#else
int flags = fcntl(s, F_GETFL, 0);
return fcntl(s, F_SETFL, flags | O_NONBLOCK) != -1;
#endif
}
inline int lastError() {
#ifdef _WIN32
return WSAGetLastError();
#else
return errno;
#endif
}
inline bool isWouldBlock(int err) {
#ifdef _WIN32
return err == WSAEWOULDBLOCK;
#else
return err == EAGAIN || err == EWOULDBLOCK;
#endif
}
inline bool isInProgress(int err) {
#ifdef _WIN32
return err == WSAEWOULDBLOCK || err == WSAEALREADY;
#else
return err == EINPROGRESS;
#endif
}
inline const char* errorString(int err) {
#ifdef _WIN32
// Simple thread-local buffer for FormatMessage
thread_local char buf[256];
FormatMessageA(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
nullptr, err, 0, buf, sizeof(buf), nullptr);
return buf;
#else
return strerror(err);
#endif
}
// Portable send — Windows recv/send take char*, not void*.
inline ssize_t portableSend(socket_t s, const uint8_t* data, size_t len) {
return ::send(s, reinterpret_cast<const char*>(data), static_cast<int>(len), 0);
}
inline ssize_t portableRecv(socket_t s, uint8_t* buf, size_t len) {
return ::recv(s, reinterpret_cast<char*>(buf), static_cast<int>(len), 0);
}
} // namespace net
} // namespace wowee

View file

@ -1,7 +1,7 @@
#pragma once
#include "network/socket.hpp"
#include <sys/socket.h>
#include "network/net_platform.hpp"
namespace wowee {
namespace network {
@ -22,7 +22,7 @@ private:
void tryParsePackets();
size_t getExpectedPacketSize(uint8_t opcode);
int sockfd = -1;
socket_t sockfd = INVALID_SOCK;
bool connected = false;
std::vector<uint8_t> receiveBuffer;
};

View file

@ -2,6 +2,7 @@
#include "network/socket.hpp"
#include "network/packet.hpp"
#include "network/net_platform.hpp"
#include "auth/rc4.hpp"
#include <functional>
#include <vector>
@ -73,7 +74,7 @@ private:
*/
void tryParsePackets();
int sockfd = -1;
socket_t sockfd = INVALID_SOCK;
bool connected = false;
bool encryptionEnabled = false;

View file

@ -0,0 +1,157 @@
#pragma once
// Cross-platform subprocess helpers for spawning ffplay (audio playback).
// Linux: fork/exec/kill/waitpid. Windows: CreateProcess/TerminateProcess.
#include <string>
#include <vector>
#ifdef _WIN32
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
using ProcessHandle = HANDLE;
inline constexpr ProcessHandle INVALID_PROCESS = INVALID_HANDLE_VALUE;
#else
#include <sys/types.h>
#include <sys/wait.h>
#include <unistd.h>
#include <csignal>
using ProcessHandle = pid_t;
inline constexpr ProcessHandle INVALID_PROCESS = -1;
#endif
#include <filesystem>
namespace wowee {
namespace platform {
// Return a platform-appropriate temp file path for the given filename.
inline std::string getTempFilePath(const std::string& filename) {
auto tmp = std::filesystem::temp_directory_path() / filename;
return tmp.string();
}
// Spawn ffplay with the given arguments. Returns process handle.
// args should be the full argument list (e.g. {"-nodisp", "-autoexit", ...}).
// The executable "ffplay" is resolved from PATH.
inline ProcessHandle spawnProcess(const std::vector<std::string>& args) {
#ifdef _WIN32
// Build command line string
std::string cmdline = "ffplay";
for (const auto& arg : args) {
cmdline += " ";
// Quote arguments that contain spaces
if (arg.find(' ') != std::string::npos) {
cmdline += "\"" + arg + "\"";
} else {
cmdline += arg;
}
}
STARTUPINFOA si{};
si.cb = sizeof(si);
// Hide the subprocess window and suppress stdout/stderr
si.dwFlags = STARTF_USESHOWWINDOW | STARTF_USESTDHANDLES;
si.wShowWindow = SW_HIDE;
si.hStdInput = INVALID_HANDLE_VALUE;
si.hStdOutput = INVALID_HANDLE_VALUE;
si.hStdError = INVALID_HANDLE_VALUE;
PROCESS_INFORMATION pi{};
// CreateProcessA needs a mutable char buffer for lpCommandLine
std::vector<char> cmdBuf(cmdline.begin(), cmdline.end());
cmdBuf.push_back('\0');
BOOL ok = CreateProcessA(
nullptr, // lpApplicationName — resolve from PATH
cmdBuf.data(), // lpCommandLine
nullptr, nullptr, // process/thread security
FALSE, // inherit handles
CREATE_NO_WINDOW, // creation flags
nullptr, nullptr, // environment, working dir
&si, &pi
);
if (!ok) {
return INVALID_PROCESS;
}
// We don't need the thread handle
CloseHandle(pi.hThread);
return pi.hProcess;
#else
pid_t pid = fork();
if (pid == 0) {
// Child process
setpgid(0, 0);
freopen("/dev/null", "w", stdout);
freopen("/dev/null", "w", stderr);
// Build argv for exec
std::vector<const char*> argv;
argv.push_back("ffplay");
for (const auto& arg : args) {
argv.push_back(arg.c_str());
}
argv.push_back(nullptr);
execvp("ffplay", const_cast<char* const*>(argv.data()));
_exit(1); // exec failed
}
return (pid > 0) ? pid : INVALID_PROCESS;
#endif
}
// Kill a subprocess (and its children on Linux).
inline void killProcess(ProcessHandle& handle) {
if (handle == INVALID_PROCESS) return;
#ifdef _WIN32
TerminateProcess(handle, 0);
WaitForSingleObject(handle, 2000);
CloseHandle(handle);
#else
kill(-handle, SIGTERM); // kill process group
kill(handle, SIGTERM);
int status = 0;
waitpid(handle, &status, 0);
#endif
handle = INVALID_PROCESS;
}
// Check if a process has exited. If so, clean up and set handle to INVALID_PROCESS.
// Returns true if the process is still running.
inline bool isProcessRunning(ProcessHandle& handle) {
if (handle == INVALID_PROCESS) return false;
#ifdef _WIN32
DWORD result = WaitForSingleObject(handle, 0);
if (result == WAIT_OBJECT_0) {
// Process has exited
CloseHandle(handle);
handle = INVALID_PROCESS;
return false;
}
return true;
#else
int status = 0;
pid_t result = waitpid(handle, &status, WNOHANG);
if (result == handle) {
handle = INVALID_PROCESS;
return false;
}
return true;
#endif
}
} // namespace platform
} // namespace wowee

View file

@ -1,13 +1,11 @@
#include "audio/activity_sound_manager.hpp"
#include "pipeline/asset_manager.hpp"
#include "core/logger.hpp"
#include "platform/process.hpp"
#include <algorithm>
#include <csignal>
#include <cstdio>
#include <fstream>
#include <cctype>
#include <sys/wait.h>
#include <unistd.h>
namespace wowee {
namespace audio {
@ -193,7 +191,7 @@ void ActivitySoundManager::rebuildHardLandClipsForProfile(const std::string& rac
bool ActivitySoundManager::playOneShot(const std::vector<Sample>& clips, float volume, float pitchLo, float pitchHi) {
if (clips.empty()) return false;
reapProcesses();
if (oneShotPid > 0) return false;
if (oneShotPid != INVALID_PROCESS) return false;
std::uniform_int_distribution<size_t> clipDist(0, clips.size() - 1);
const Sample& sample = clips[clipDist(rng)];
@ -209,24 +207,16 @@ bool ActivitySoundManager::playOneShot(const std::vector<Sample>& clips, float v
std::string filter = "asetrate=44100*" + std::to_string(pitch) +
",aresample=44100,volume=" + std::to_string(volume);
pid_t pid = fork();
if (pid == 0) {
setpgid(0, 0);
FILE* outFile = freopen("/dev/null", "w", stdout);
FILE* errFile = freopen("/dev/null", "w", stderr);
(void)outFile; (void)errFile;
execlp("ffplay", "ffplay", "-nodisp", "-autoexit", "-loglevel", "quiet",
"-af", filter.c_str(), oneShotTempPath.c_str(), nullptr);
_exit(1);
} else if (pid > 0) {
oneShotPid = pid;
return true;
}
return false;
oneShotPid = platform::spawnProcess({
"-nodisp", "-autoexit", "-loglevel", "quiet",
"-af", filter, oneShotTempPath
});
return oneShotPid != INVALID_PROCESS;
}
void ActivitySoundManager::startSwimLoop() {
if (swimLoopPid > 0 || swimLoopClips.empty()) return;
if (swimLoopPid != INVALID_PROCESS || swimLoopClips.empty()) return;
std::uniform_int_distribution<size_t> clipDist(0, swimLoopClips.size() - 1);
const Sample& sample = swimLoopClips[clipDist(rng)];
@ -238,50 +228,26 @@ void ActivitySoundManager::startSwimLoop() {
float volume = swimMoving ? 0.85f : 0.65f;
std::string filter = "volume=" + std::to_string(volume);
pid_t pid = fork();
if (pid == 0) {
setpgid(0, 0);
FILE* outFile = freopen("/dev/null", "w", stdout);
FILE* errFile = freopen("/dev/null", "w", stderr);
(void)outFile; (void)errFile;
execlp("ffplay", "ffplay", "-nodisp", "-autoexit", "-loop", "0", "-loglevel", "quiet",
"-af", filter.c_str(), loopTempPath.c_str(), nullptr);
_exit(1);
} else if (pid > 0) {
swimLoopPid = pid;
}
swimLoopPid = platform::spawnProcess({
"-nodisp", "-autoexit", "-loop", "0", "-loglevel", "quiet",
"-af", filter, loopTempPath
});
}
void ActivitySoundManager::stopSwimLoop() {
if (swimLoopPid > 0) {
kill(-swimLoopPid, SIGTERM);
kill(swimLoopPid, SIGTERM);
int status = 0;
waitpid(swimLoopPid, &status, 0);
swimLoopPid = -1;
}
platform::killProcess(swimLoopPid);
}
void ActivitySoundManager::stopOneShot() {
if (oneShotPid > 0) {
kill(-oneShotPid, SIGTERM);
kill(oneShotPid, SIGTERM);
int status = 0;
waitpid(oneShotPid, &status, 0);
oneShotPid = -1;
}
platform::killProcess(oneShotPid);
}
void ActivitySoundManager::reapProcesses() {
if (oneShotPid > 0) {
int status = 0;
pid_t result = waitpid(oneShotPid, &status, WNOHANG);
if (result == oneShotPid) oneShotPid = -1;
if (oneShotPid != INVALID_PROCESS) {
platform::isProcessRunning(oneShotPid);
}
if (swimLoopPid > 0) {
int status = 0;
pid_t result = waitpid(swimLoopPid, &status, WNOHANG);
if (result == swimLoopPid) swimLoopPid = -1;
if (swimLoopPid != INVALID_PROCESS) {
platform::isProcessRunning(swimLoopPid);
}
}

View file

@ -1,13 +1,11 @@
#include "audio/footstep_manager.hpp"
#include "pipeline/asset_manager.hpp"
#include "core/logger.hpp"
#include "platform/process.hpp"
#include <algorithm>
#include <csignal>
#include <cstdio>
#include <fstream>
#include <string>
#include <sys/wait.h>
#include <unistd.h>
namespace wowee {
namespace audio {
@ -114,24 +112,14 @@ void FootstepManager::preloadSurface(FootstepSurface surface, const std::vector<
}
void FootstepManager::stopCurrentProcess() {
if (playerPid > 0) {
kill(-playerPid, SIGTERM);
kill(playerPid, SIGTERM);
int status = 0;
waitpid(playerPid, &status, 0);
playerPid = -1;
}
platform::killProcess(playerPid);
}
void FootstepManager::reapFinishedProcess() {
if (playerPid <= 0) {
if (playerPid == INVALID_PROCESS) {
return;
}
int status = 0;
pid_t result = waitpid(playerPid, &status, WNOHANG);
if (result == playerPid) {
playerPid = -1;
}
platform::isProcessRunning(playerPid);
}
bool FootstepManager::playRandomStep(FootstepSurface surface, bool sprinting) {
@ -153,7 +141,7 @@ bool FootstepManager::playRandomStep(FootstepSurface surface, bool sprinting) {
}
// Keep one active step at a time to avoid ffplay process buildup.
if (playerPid > 0) {
if (playerPid != INVALID_PROCESS) {
return false;
}
@ -178,18 +166,12 @@ bool FootstepManager::playRandomStep(FootstepSurface surface, bool sprinting) {
std::string filter = "asetrate=44100*" + std::to_string(pitch) +
",aresample=44100,volume=" + std::to_string(volume);
pid_t pid = fork();
if (pid == 0) {
setpgid(0, 0);
FILE* outFile = freopen("/dev/null", "w", stdout);
FILE* errFile = freopen("/dev/null", "w", stderr);
(void)outFile;
(void)errFile;
execlp("ffplay", "ffplay", "-nodisp", "-autoexit", "-loglevel", "quiet",
"-af", filter.c_str(), tempFilePath.c_str(), nullptr);
_exit(1);
} else if (pid > 0) {
playerPid = pid;
playerPid = platform::spawnProcess({
"-nodisp", "-autoexit", "-loglevel", "quiet",
"-af", filter, tempFilePath
});
if (playerPid != INVALID_PROCESS) {
lastPlayTime = now;
return true;
}

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@ -1,17 +1,14 @@
#include "audio/music_manager.hpp"
#include "pipeline/asset_manager.hpp"
#include "core/logger.hpp"
#include "platform/process.hpp"
#include <fstream>
#include <cstdlib>
#include <csignal>
#include <sys/wait.h>
#include <unistd.h>
namespace wowee {
namespace audio {
MusicManager::MusicManager() {
tempFilePath = "/tmp/wowee_music.mp3";
tempFilePath = platform::getTempFilePath("wowee_music.mp3");
}
MusicManager::~MusicManager() {
@ -54,29 +51,24 @@ void MusicManager::playMusic(const std::string& mpqPath, bool loop) {
out.close();
// Play with ffplay in background
pid_t pid = fork();
if (pid == 0) {
// Child process — create new process group so we can kill all children
setpgid(0, 0);
// Redirect output to /dev/null
freopen("/dev/null", "w", stdout);
freopen("/dev/null", "w", stderr);
std::vector<std::string> args;
args.push_back("-nodisp");
args.push_back("-autoexit");
if (loop) {
args.push_back("-loop");
args.push_back("0");
}
args.push_back("-volume");
args.push_back("30");
args.push_back(tempFilePath);
if (loop) {
execlp("ffplay", "ffplay", "-nodisp", "-autoexit", "-loop", "0",
"-volume", "30", tempFilePath.c_str(), nullptr);
} else {
execlp("ffplay", "ffplay", "-nodisp", "-autoexit",
"-volume", "30", tempFilePath.c_str(), nullptr);
}
_exit(1); // exec failed
} else if (pid > 0) {
playerPid = pid;
playerPid = platform::spawnProcess(args);
if (playerPid != INVALID_PROCESS) {
playing = true;
currentTrack = mpqPath;
LOG_INFO("Music: Playing ", mpqPath);
} else {
LOG_ERROR("Music: fork() failed");
LOG_ERROR("Music: Failed to spawn ffplay process");
}
}
@ -104,12 +96,8 @@ void MusicManager::crossfadeTo(const std::string& mpqPath, float fadeMs) {
void MusicManager::update(float deltaTime) {
// Check if player process is still running
if (playerPid > 0) {
int status;
pid_t result = waitpid(playerPid, &status, WNOHANG);
if (result == playerPid) {
// Process ended
playerPid = -1;
if (playerPid != INVALID_PROCESS) {
if (!platform::isProcessRunning(playerPid)) {
playing = false;
}
}
@ -127,13 +115,8 @@ void MusicManager::update(float deltaTime) {
}
void MusicManager::stopCurrentProcess() {
if (playerPid > 0) {
// Kill the entire process group (ffplay may spawn children)
kill(-playerPid, SIGTERM);
kill(playerPid, SIGTERM);
int status;
waitpid(playerPid, &status, 0);
playerPid = -1;
if (playerPid != INVALID_PROCESS) {
platform::killProcess(playerPid);
playing = false;
}
}

View file

@ -1,18 +1,14 @@
#include "network/tcp_socket.hpp"
#include "network/packet.hpp"
#include "network/net_platform.hpp"
#include "core/logger.hpp"
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <fcntl.h>
#include <netdb.h>
#include <cstring>
namespace wowee {
namespace network {
TCPSocket::TCPSocket() = default;
TCPSocket::TCPSocket() {
net::ensureInit();
}
TCPSocket::~TCPSocket() {
disconnect();
@ -23,21 +19,20 @@ bool TCPSocket::connect(const std::string& host, uint16_t port) {
// Create socket
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0) {
if (sockfd == INVALID_SOCK) {
LOG_ERROR("Failed to create socket");
return false;
}
// Set non-blocking
int flags = fcntl(sockfd, F_GETFL, 0);
fcntl(sockfd, F_SETFL, flags | O_NONBLOCK);
net::setNonBlocking(sockfd);
// Resolve host
struct hostent* server = gethostbyname(host.c_str());
if (server == nullptr) {
LOG_ERROR("Failed to resolve host: ", host);
close(sockfd);
sockfd = -1;
net::closeSocket(sockfd);
sockfd = INVALID_SOCK;
return false;
}
@ -49,11 +44,14 @@ bool TCPSocket::connect(const std::string& host, uint16_t port) {
serverAddr.sin_port = htons(port);
int result = ::connect(sockfd, (struct sockaddr*)&serverAddr, sizeof(serverAddr));
if (result < 0 && errno != EINPROGRESS) {
LOG_ERROR("Failed to connect: ", strerror(errno));
close(sockfd);
sockfd = -1;
return false;
if (result < 0) {
int err = net::lastError();
if (!net::isInProgress(err)) {
LOG_ERROR("Failed to connect: ", net::errorString(err));
net::closeSocket(sockfd);
sockfd = INVALID_SOCK;
return false;
}
}
connected = true;
@ -62,9 +60,9 @@ bool TCPSocket::connect(const std::string& host, uint16_t port) {
}
void TCPSocket::disconnect() {
if (sockfd >= 0) {
close(sockfd);
sockfd = -1;
if (sockfd != INVALID_SOCK) {
net::closeSocket(sockfd);
sockfd = INVALID_SOCK;
}
connected = false;
receiveBuffer.clear();
@ -87,9 +85,9 @@ void TCPSocket::send(const Packet& packet) {
" size=", sendData.size(), " bytes");
// Send complete packet
ssize_t sent = ::send(sockfd, sendData.data(), sendData.size(), 0);
ssize_t sent = net::portableSend(sockfd, sendData.data(), sendData.size());
if (sent < 0) {
LOG_ERROR("Send failed: ", strerror(errno));
LOG_ERROR("Send failed: ", net::errorString(net::lastError()));
} else if (static_cast<size_t>(sent) != sendData.size()) {
LOG_WARNING("Partial send: ", sent, " of ", sendData.size(), " bytes");
}
@ -100,7 +98,7 @@ void TCPSocket::update() {
// Receive data into buffer
uint8_t buffer[4096];
ssize_t received = recv(sockfd, buffer, sizeof(buffer), 0);
ssize_t received = net::portableRecv(sockfd, buffer, sizeof(buffer));
if (received > 0) {
LOG_DEBUG("Received ", received, " bytes from server");
@ -113,9 +111,12 @@ void TCPSocket::update() {
LOG_INFO("Connection closed by server");
disconnect();
}
else if (errno != EAGAIN && errno != EWOULDBLOCK) {
LOG_ERROR("Receive failed: ", strerror(errno));
disconnect();
else {
int err = net::lastError();
if (!net::isWouldBlock(err)) {
LOG_ERROR("Receive failed: ", net::errorString(err));
disconnect();
}
}
}

View file

@ -1,14 +1,8 @@
#include "network/world_socket.hpp"
#include "network/packet.hpp"
#include "network/net_platform.hpp"
#include "auth/crypto.hpp"
#include "core/logger.hpp"
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <fcntl.h>
#include <netdb.h>
#include <cstring>
namespace wowee {
namespace network {
@ -24,7 +18,9 @@ static const uint8_t DECRYPT_KEY[] = {
0x12, 0xDD, 0xC0, 0x93, 0x42, 0x91, 0x53, 0x57
};
WorldSocket::WorldSocket() = default;
WorldSocket::WorldSocket() {
net::ensureInit();
}
WorldSocket::~WorldSocket() {
disconnect();
@ -35,21 +31,20 @@ bool WorldSocket::connect(const std::string& host, uint16_t port) {
// Create socket
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0) {
if (sockfd == INVALID_SOCK) {
LOG_ERROR("Failed to create socket");
return false;
}
// Set non-blocking
int flags = fcntl(sockfd, F_GETFL, 0);
fcntl(sockfd, F_SETFL, flags | O_NONBLOCK);
net::setNonBlocking(sockfd);
// Resolve host
struct hostent* server = gethostbyname(host.c_str());
if (server == nullptr) {
LOG_ERROR("Failed to resolve host: ", host);
close(sockfd);
sockfd = -1;
net::closeSocket(sockfd);
sockfd = INVALID_SOCK;
return false;
}
@ -61,11 +56,14 @@ bool WorldSocket::connect(const std::string& host, uint16_t port) {
serverAddr.sin_port = htons(port);
int result = ::connect(sockfd, (struct sockaddr*)&serverAddr, sizeof(serverAddr));
if (result < 0 && errno != EINPROGRESS) {
LOG_ERROR("Failed to connect: ", strerror(errno));
close(sockfd);
sockfd = -1;
return false;
if (result < 0) {
int err = net::lastError();
if (!net::isInProgress(err)) {
LOG_ERROR("Failed to connect: ", net::errorString(err));
net::closeSocket(sockfd);
sockfd = INVALID_SOCK;
return false;
}
}
connected = true;
@ -74,9 +72,9 @@ bool WorldSocket::connect(const std::string& host, uint16_t port) {
}
void WorldSocket::disconnect() {
if (sockfd >= 0) {
close(sockfd);
sockfd = -1;
if (sockfd != INVALID_SOCK) {
net::closeSocket(sockfd);
sockfd = INVALID_SOCK;
}
connected = false;
encryptionEnabled = false;
@ -122,9 +120,9 @@ void WorldSocket::send(const Packet& packet) {
" size=", size, " bytes (", sendData.size(), " total)");
// Send complete packet
ssize_t sent = ::send(sockfd, sendData.data(), sendData.size(), 0);
ssize_t sent = net::portableSend(sockfd, sendData.data(), sendData.size());
if (sent < 0) {
LOG_ERROR("Send failed: ", strerror(errno));
LOG_ERROR("Send failed: ", net::errorString(net::lastError()));
} else if (static_cast<size_t>(sent) != sendData.size()) {
LOG_WARNING("Partial send: ", sent, " of ", sendData.size(), " bytes");
}
@ -135,7 +133,7 @@ void WorldSocket::update() {
// Receive data into buffer
uint8_t buffer[4096];
ssize_t received = recv(sockfd, buffer, sizeof(buffer), 0);
ssize_t received = net::portableRecv(sockfd, buffer, sizeof(buffer));
if (received > 0) {
LOG_DEBUG("Received ", received, " bytes from world server");
@ -148,9 +146,12 @@ void WorldSocket::update() {
LOG_INFO("World server connection closed");
disconnect();
}
else if (errno != EAGAIN && errno != EWOULDBLOCK) {
LOG_ERROR("Receive failed: ", strerror(errno));
disconnect();
else {
int err = net::lastError();
if (!net::isWouldBlock(err)) {
LOG_ERROR("Receive failed: ", net::errorString(err));
disconnect();
}
}
}

View file

@ -27,6 +27,7 @@
#include <glm/gtx/quaternion.hpp>
#include <algorithm>
#include <cmath>
#include <filesystem>
namespace wowee {
namespace rendering {
@ -317,7 +318,7 @@ GLuint CharacterRenderer::compositeTextures(const std::vector<std::string>& laye
// Debug: save overlay to disk
{
std::string fname = "/tmp/overlay_debug_" + std::to_string(layer) + ".rgba";
std::string fname = (std::filesystem::temp_directory_path() / ("overlay_debug_" + std::to_string(layer) + ".rgba")).string();
FILE* f = fopen(fname.c_str(), "wb");
if (f) {
fwrite(&overlay.width, 4, 1, f);
@ -394,14 +395,15 @@ GLuint CharacterRenderer::compositeTextures(const std::vector<std::string>& laye
// Debug: save composite as raw RGBA file
{
FILE* f = fopen("/tmp/composite_debug.rgba", "wb");
std::string dbgPath = (std::filesystem::temp_directory_path() / "composite_debug.rgba").string();
FILE* f = fopen(dbgPath.c_str(), "wb");
if (f) {
// Write width, height as 4 bytes each, then pixel data
fwrite(&width, 4, 1, f);
fwrite(&height, 4, 1, f);
fwrite(composite.data(), 1, composite.size(), f);
fclose(f);
core::Logger::getInstance().info("DEBUG: saved composite to /tmp/composite_debug.rgba");
core::Logger::getInstance().info("DEBUG: saved composite to ", dbgPath);
}
}