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Add Windows cross-platform support alongside Linux
Replace POSIX-specific socket and process APIs with portable abstractions so the project builds on both Windows and Linux. - Add include/network/net_platform.hpp: Winsock2/POSIX socket abstraction (socket types, non-blocking, error handling, WSAStartup lifecycle) - Add include/platform/process.hpp: CreateProcess/fork+exec abstraction for spawning ffplay subprocesses - Update network module (tcp_socket, world_socket) to use portable socket helpers instead of raw POSIX calls - Update audio module (music_manager, footstep_manager, activity_sound_manager) to use portable process helpers instead of fork/exec/kill/waitpid - Replace hardcoded /tmp/ paths with std::filesystem::temp_directory_path() - Link ws2_32 and SDL2main on Windows in CMakeLists.txt
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14 changed files with 416 additions and 186 deletions
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@ -1,6 +1,7 @@
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#pragma once
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#include "audio/footstep_manager.hpp"
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#include "platform/process.hpp"
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#include <array>
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#include <chrono>
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#include <cstdint>
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@ -51,10 +52,10 @@ private:
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bool swimmingActive = false;
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bool swimMoving = false;
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pid_t swimLoopPid = -1;
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pid_t oneShotPid = -1;
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std::string loopTempPath = "/tmp/wowee_swim_loop.wav";
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std::string oneShotTempPath = "/tmp/wowee_activity.wav";
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ProcessHandle swimLoopPid = INVALID_PROCESS;
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ProcessHandle oneShotPid = INVALID_PROCESS;
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std::string loopTempPath = platform::getTempFilePath("wowee_swim_loop.wav");
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std::string oneShotTempPath = platform::getTempFilePath("wowee_activity.wav");
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std::mt19937 rng;
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std::chrono::steady_clock::time_point lastJumpAt{};
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@ -1,10 +1,10 @@
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#pragma once
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#include "platform/process.hpp"
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#include <cstdint>
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#include <random>
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#include <string>
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#include <vector>
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#include <sys/types.h>
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#include <chrono>
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namespace wowee {
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@ -56,8 +56,8 @@ private:
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SurfaceSamples surfaces[7];
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size_t sampleCount = 0;
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std::string tempFilePath = "/tmp/wowee_footstep.wav";
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pid_t playerPid = -1;
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std::string tempFilePath = platform::getTempFilePath("wowee_footstep.wav");
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ProcessHandle playerPid = INVALID_PROCESS;
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std::chrono::steady_clock::time_point lastPlayTime = std::chrono::steady_clock::time_point{};
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std::mt19937 rng;
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@ -1,5 +1,6 @@
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#pragma once
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#include "platform/process.hpp"
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#include <string>
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#include <vector>
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@ -31,7 +32,7 @@ private:
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pipeline::AssetManager* assetManager = nullptr;
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std::string currentTrack;
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std::string tempFilePath;
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pid_t playerPid = -1;
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ProcessHandle playerPid = INVALID_PROCESS;
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bool playing = false;
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// Crossfade state
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