mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-04-17 17:43:52 +00:00
Add Windows cross-platform support alongside Linux
Replace POSIX-specific socket and process APIs with portable abstractions so the project builds on both Windows and Linux. - Add include/network/net_platform.hpp: Winsock2/POSIX socket abstraction (socket types, non-blocking, error handling, WSAStartup lifecycle) - Add include/platform/process.hpp: CreateProcess/fork+exec abstraction for spawning ffplay subprocesses - Update network module (tcp_socket, world_socket) to use portable socket helpers instead of raw POSIX calls - Update audio module (music_manager, footstep_manager, activity_sound_manager) to use portable process helpers instead of fork/exec/kill/waitpid - Replace hardcoded /tmp/ paths with std::filesystem::temp_directory_path() - Link ws2_32 and SDL2main on Windows in CMakeLists.txt
This commit is contained in:
parent
dd126c6e4b
commit
6bf3fa4ed4
14 changed files with 416 additions and 186 deletions
|
|
@ -1,5 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include "platform/process.hpp"
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
|
|
@ -31,7 +32,7 @@ private:
|
|||
pipeline::AssetManager* assetManager = nullptr;
|
||||
std::string currentTrack;
|
||||
std::string tempFilePath;
|
||||
pid_t playerPid = -1;
|
||||
ProcessHandle playerPid = INVALID_PROCESS;
|
||||
bool playing = false;
|
||||
|
||||
// Crossfade state
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue