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Add Windows cross-platform support alongside Linux
Replace POSIX-specific socket and process APIs with portable abstractions so the project builds on both Windows and Linux. - Add include/network/net_platform.hpp: Winsock2/POSIX socket abstraction (socket types, non-blocking, error handling, WSAStartup lifecycle) - Add include/platform/process.hpp: CreateProcess/fork+exec abstraction for spawning ffplay subprocesses - Update network module (tcp_socket, world_socket) to use portable socket helpers instead of raw POSIX calls - Update audio module (music_manager, footstep_manager, activity_sound_manager) to use portable process helpers instead of fork/exec/kill/waitpid - Replace hardcoded /tmp/ paths with std::filesystem::temp_directory_path() - Link ws2_32 and SDL2main on Windows in CMakeLists.txt
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14 changed files with 416 additions and 186 deletions
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@ -1,7 +1,7 @@
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#pragma once
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#include "network/socket.hpp"
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#include <sys/socket.h>
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#include "network/net_platform.hpp"
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namespace wowee {
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namespace network {
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@ -22,7 +22,7 @@ private:
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void tryParsePackets();
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size_t getExpectedPacketSize(uint8_t opcode);
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int sockfd = -1;
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socket_t sockfd = INVALID_SOCK;
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bool connected = false;
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std::vector<uint8_t> receiveBuffer;
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};
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