mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-02 15:53:51 +00:00
Add Windows cross-platform support alongside Linux
Replace POSIX-specific socket and process APIs with portable abstractions so the project builds on both Windows and Linux. - Add include/network/net_platform.hpp: Winsock2/POSIX socket abstraction (socket types, non-blocking, error handling, WSAStartup lifecycle) - Add include/platform/process.hpp: CreateProcess/fork+exec abstraction for spawning ffplay subprocesses - Update network module (tcp_socket, world_socket) to use portable socket helpers instead of raw POSIX calls - Update audio module (music_manager, footstep_manager, activity_sound_manager) to use portable process helpers instead of fork/exec/kill/waitpid - Replace hardcoded /tmp/ paths with std::filesystem::temp_directory_path() - Link ws2_32 and SDL2main on Windows in CMakeLists.txt
This commit is contained in:
parent
dd126c6e4b
commit
6bf3fa4ed4
14 changed files with 416 additions and 186 deletions
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@ -1,13 +1,11 @@
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#include "audio/activity_sound_manager.hpp"
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#include "pipeline/asset_manager.hpp"
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#include "core/logger.hpp"
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#include "platform/process.hpp"
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#include <algorithm>
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#include <csignal>
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#include <cstdio>
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#include <fstream>
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#include <cctype>
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#include <sys/wait.h>
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#include <unistd.h>
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namespace wowee {
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namespace audio {
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@ -193,7 +191,7 @@ void ActivitySoundManager::rebuildHardLandClipsForProfile(const std::string& rac
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bool ActivitySoundManager::playOneShot(const std::vector<Sample>& clips, float volume, float pitchLo, float pitchHi) {
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if (clips.empty()) return false;
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reapProcesses();
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if (oneShotPid > 0) return false;
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if (oneShotPid != INVALID_PROCESS) return false;
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std::uniform_int_distribution<size_t> clipDist(0, clips.size() - 1);
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const Sample& sample = clips[clipDist(rng)];
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@ -209,24 +207,16 @@ bool ActivitySoundManager::playOneShot(const std::vector<Sample>& clips, float v
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std::string filter = "asetrate=44100*" + std::to_string(pitch) +
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",aresample=44100,volume=" + std::to_string(volume);
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pid_t pid = fork();
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if (pid == 0) {
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setpgid(0, 0);
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FILE* outFile = freopen("/dev/null", "w", stdout);
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FILE* errFile = freopen("/dev/null", "w", stderr);
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(void)outFile; (void)errFile;
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execlp("ffplay", "ffplay", "-nodisp", "-autoexit", "-loglevel", "quiet",
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"-af", filter.c_str(), oneShotTempPath.c_str(), nullptr);
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_exit(1);
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} else if (pid > 0) {
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oneShotPid = pid;
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return true;
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}
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return false;
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oneShotPid = platform::spawnProcess({
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"-nodisp", "-autoexit", "-loglevel", "quiet",
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"-af", filter, oneShotTempPath
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});
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return oneShotPid != INVALID_PROCESS;
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}
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void ActivitySoundManager::startSwimLoop() {
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if (swimLoopPid > 0 || swimLoopClips.empty()) return;
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if (swimLoopPid != INVALID_PROCESS || swimLoopClips.empty()) return;
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std::uniform_int_distribution<size_t> clipDist(0, swimLoopClips.size() - 1);
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const Sample& sample = swimLoopClips[clipDist(rng)];
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@ -238,50 +228,26 @@ void ActivitySoundManager::startSwimLoop() {
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float volume = swimMoving ? 0.85f : 0.65f;
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std::string filter = "volume=" + std::to_string(volume);
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pid_t pid = fork();
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if (pid == 0) {
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setpgid(0, 0);
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FILE* outFile = freopen("/dev/null", "w", stdout);
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FILE* errFile = freopen("/dev/null", "w", stderr);
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(void)outFile; (void)errFile;
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execlp("ffplay", "ffplay", "-nodisp", "-autoexit", "-loop", "0", "-loglevel", "quiet",
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"-af", filter.c_str(), loopTempPath.c_str(), nullptr);
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_exit(1);
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} else if (pid > 0) {
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swimLoopPid = pid;
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}
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swimLoopPid = platform::spawnProcess({
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"-nodisp", "-autoexit", "-loop", "0", "-loglevel", "quiet",
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"-af", filter, loopTempPath
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});
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}
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void ActivitySoundManager::stopSwimLoop() {
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if (swimLoopPid > 0) {
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kill(-swimLoopPid, SIGTERM);
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kill(swimLoopPid, SIGTERM);
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int status = 0;
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waitpid(swimLoopPid, &status, 0);
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swimLoopPid = -1;
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}
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platform::killProcess(swimLoopPid);
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}
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void ActivitySoundManager::stopOneShot() {
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if (oneShotPid > 0) {
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kill(-oneShotPid, SIGTERM);
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kill(oneShotPid, SIGTERM);
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int status = 0;
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waitpid(oneShotPid, &status, 0);
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oneShotPid = -1;
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}
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platform::killProcess(oneShotPid);
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}
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void ActivitySoundManager::reapProcesses() {
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if (oneShotPid > 0) {
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int status = 0;
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pid_t result = waitpid(oneShotPid, &status, WNOHANG);
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if (result == oneShotPid) oneShotPid = -1;
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if (oneShotPid != INVALID_PROCESS) {
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platform::isProcessRunning(oneShotPid);
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}
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if (swimLoopPid > 0) {
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int status = 0;
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pid_t result = waitpid(swimLoopPid, &status, WNOHANG);
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if (result == swimLoopPid) swimLoopPid = -1;
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if (swimLoopPid != INVALID_PROCESS) {
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platform::isProcessRunning(swimLoopPid);
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}
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}
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@ -1,13 +1,11 @@
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#include "audio/footstep_manager.hpp"
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#include "pipeline/asset_manager.hpp"
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#include "core/logger.hpp"
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#include "platform/process.hpp"
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#include <algorithm>
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#include <csignal>
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#include <cstdio>
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#include <fstream>
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#include <string>
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#include <sys/wait.h>
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#include <unistd.h>
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namespace wowee {
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namespace audio {
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@ -114,24 +112,14 @@ void FootstepManager::preloadSurface(FootstepSurface surface, const std::vector<
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}
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void FootstepManager::stopCurrentProcess() {
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if (playerPid > 0) {
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kill(-playerPid, SIGTERM);
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kill(playerPid, SIGTERM);
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int status = 0;
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waitpid(playerPid, &status, 0);
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playerPid = -1;
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}
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platform::killProcess(playerPid);
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}
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void FootstepManager::reapFinishedProcess() {
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if (playerPid <= 0) {
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if (playerPid == INVALID_PROCESS) {
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return;
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}
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int status = 0;
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pid_t result = waitpid(playerPid, &status, WNOHANG);
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if (result == playerPid) {
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playerPid = -1;
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}
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platform::isProcessRunning(playerPid);
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}
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bool FootstepManager::playRandomStep(FootstepSurface surface, bool sprinting) {
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@ -153,7 +141,7 @@ bool FootstepManager::playRandomStep(FootstepSurface surface, bool sprinting) {
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}
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// Keep one active step at a time to avoid ffplay process buildup.
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if (playerPid > 0) {
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if (playerPid != INVALID_PROCESS) {
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return false;
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}
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@ -178,18 +166,12 @@ bool FootstepManager::playRandomStep(FootstepSurface surface, bool sprinting) {
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std::string filter = "asetrate=44100*" + std::to_string(pitch) +
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",aresample=44100,volume=" + std::to_string(volume);
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pid_t pid = fork();
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if (pid == 0) {
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setpgid(0, 0);
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FILE* outFile = freopen("/dev/null", "w", stdout);
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FILE* errFile = freopen("/dev/null", "w", stderr);
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(void)outFile;
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(void)errFile;
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execlp("ffplay", "ffplay", "-nodisp", "-autoexit", "-loglevel", "quiet",
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"-af", filter.c_str(), tempFilePath.c_str(), nullptr);
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_exit(1);
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} else if (pid > 0) {
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playerPid = pid;
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playerPid = platform::spawnProcess({
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"-nodisp", "-autoexit", "-loglevel", "quiet",
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"-af", filter, tempFilePath
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});
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if (playerPid != INVALID_PROCESS) {
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lastPlayTime = now;
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return true;
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}
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@ -1,17 +1,14 @@
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#include "audio/music_manager.hpp"
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#include "pipeline/asset_manager.hpp"
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#include "core/logger.hpp"
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#include "platform/process.hpp"
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#include <fstream>
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#include <cstdlib>
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#include <csignal>
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#include <sys/wait.h>
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#include <unistd.h>
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namespace wowee {
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namespace audio {
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MusicManager::MusicManager() {
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tempFilePath = "/tmp/wowee_music.mp3";
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tempFilePath = platform::getTempFilePath("wowee_music.mp3");
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}
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MusicManager::~MusicManager() {
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@ -54,29 +51,24 @@ void MusicManager::playMusic(const std::string& mpqPath, bool loop) {
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out.close();
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// Play with ffplay in background
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pid_t pid = fork();
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if (pid == 0) {
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// Child process — create new process group so we can kill all children
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setpgid(0, 0);
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// Redirect output to /dev/null
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freopen("/dev/null", "w", stdout);
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freopen("/dev/null", "w", stderr);
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std::vector<std::string> args;
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args.push_back("-nodisp");
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args.push_back("-autoexit");
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if (loop) {
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args.push_back("-loop");
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args.push_back("0");
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}
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args.push_back("-volume");
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args.push_back("30");
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args.push_back(tempFilePath);
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if (loop) {
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execlp("ffplay", "ffplay", "-nodisp", "-autoexit", "-loop", "0",
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"-volume", "30", tempFilePath.c_str(), nullptr);
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} else {
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execlp("ffplay", "ffplay", "-nodisp", "-autoexit",
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"-volume", "30", tempFilePath.c_str(), nullptr);
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}
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_exit(1); // exec failed
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} else if (pid > 0) {
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playerPid = pid;
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playerPid = platform::spawnProcess(args);
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if (playerPid != INVALID_PROCESS) {
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playing = true;
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currentTrack = mpqPath;
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LOG_INFO("Music: Playing ", mpqPath);
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} else {
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LOG_ERROR("Music: fork() failed");
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LOG_ERROR("Music: Failed to spawn ffplay process");
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}
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}
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@ -104,12 +96,8 @@ void MusicManager::crossfadeTo(const std::string& mpqPath, float fadeMs) {
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void MusicManager::update(float deltaTime) {
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// Check if player process is still running
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if (playerPid > 0) {
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int status;
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pid_t result = waitpid(playerPid, &status, WNOHANG);
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if (result == playerPid) {
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// Process ended
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playerPid = -1;
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if (playerPid != INVALID_PROCESS) {
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if (!platform::isProcessRunning(playerPid)) {
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playing = false;
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}
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}
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@ -127,13 +115,8 @@ void MusicManager::update(float deltaTime) {
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}
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void MusicManager::stopCurrentProcess() {
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if (playerPid > 0) {
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// Kill the entire process group (ffplay may spawn children)
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kill(-playerPid, SIGTERM);
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kill(playerPid, SIGTERM);
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int status;
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waitpid(playerPid, &status, 0);
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playerPid = -1;
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if (playerPid != INVALID_PROCESS) {
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platform::killProcess(playerPid);
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playing = false;
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}
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}
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@ -1,18 +1,14 @@
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#include "network/tcp_socket.hpp"
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#include "network/packet.hpp"
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#include "network/net_platform.hpp"
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#include "core/logger.hpp"
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include <netdb.h>
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#include <cstring>
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namespace wowee {
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namespace network {
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TCPSocket::TCPSocket() = default;
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TCPSocket::TCPSocket() {
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net::ensureInit();
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}
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TCPSocket::~TCPSocket() {
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disconnect();
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@ -23,21 +19,20 @@ bool TCPSocket::connect(const std::string& host, uint16_t port) {
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// Create socket
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sockfd = socket(AF_INET, SOCK_STREAM, 0);
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if (sockfd < 0) {
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if (sockfd == INVALID_SOCK) {
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LOG_ERROR("Failed to create socket");
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return false;
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}
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// Set non-blocking
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int flags = fcntl(sockfd, F_GETFL, 0);
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fcntl(sockfd, F_SETFL, flags | O_NONBLOCK);
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net::setNonBlocking(sockfd);
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// Resolve host
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struct hostent* server = gethostbyname(host.c_str());
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if (server == nullptr) {
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LOG_ERROR("Failed to resolve host: ", host);
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close(sockfd);
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sockfd = -1;
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net::closeSocket(sockfd);
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sockfd = INVALID_SOCK;
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return false;
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}
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@ -49,11 +44,14 @@ bool TCPSocket::connect(const std::string& host, uint16_t port) {
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serverAddr.sin_port = htons(port);
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int result = ::connect(sockfd, (struct sockaddr*)&serverAddr, sizeof(serverAddr));
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if (result < 0 && errno != EINPROGRESS) {
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LOG_ERROR("Failed to connect: ", strerror(errno));
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close(sockfd);
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sockfd = -1;
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return false;
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if (result < 0) {
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int err = net::lastError();
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if (!net::isInProgress(err)) {
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LOG_ERROR("Failed to connect: ", net::errorString(err));
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net::closeSocket(sockfd);
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sockfd = INVALID_SOCK;
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return false;
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}
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}
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connected = true;
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@ -62,9 +60,9 @@ bool TCPSocket::connect(const std::string& host, uint16_t port) {
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}
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void TCPSocket::disconnect() {
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if (sockfd >= 0) {
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close(sockfd);
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sockfd = -1;
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if (sockfd != INVALID_SOCK) {
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net::closeSocket(sockfd);
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sockfd = INVALID_SOCK;
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}
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connected = false;
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receiveBuffer.clear();
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@ -87,9 +85,9 @@ void TCPSocket::send(const Packet& packet) {
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" size=", sendData.size(), " bytes");
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// Send complete packet
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ssize_t sent = ::send(sockfd, sendData.data(), sendData.size(), 0);
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ssize_t sent = net::portableSend(sockfd, sendData.data(), sendData.size());
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if (sent < 0) {
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LOG_ERROR("Send failed: ", strerror(errno));
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LOG_ERROR("Send failed: ", net::errorString(net::lastError()));
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} else if (static_cast<size_t>(sent) != sendData.size()) {
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LOG_WARNING("Partial send: ", sent, " of ", sendData.size(), " bytes");
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}
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@ -100,7 +98,7 @@ void TCPSocket::update() {
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// Receive data into buffer
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uint8_t buffer[4096];
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ssize_t received = recv(sockfd, buffer, sizeof(buffer), 0);
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ssize_t received = net::portableRecv(sockfd, buffer, sizeof(buffer));
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if (received > 0) {
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LOG_DEBUG("Received ", received, " bytes from server");
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@ -113,9 +111,12 @@ void TCPSocket::update() {
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LOG_INFO("Connection closed by server");
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disconnect();
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}
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else if (errno != EAGAIN && errno != EWOULDBLOCK) {
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LOG_ERROR("Receive failed: ", strerror(errno));
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disconnect();
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else {
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int err = net::lastError();
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if (!net::isWouldBlock(err)) {
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LOG_ERROR("Receive failed: ", net::errorString(err));
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disconnect();
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}
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}
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}
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@ -1,14 +1,8 @@
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#include "network/world_socket.hpp"
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#include "network/packet.hpp"
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#include "network/net_platform.hpp"
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#include "auth/crypto.hpp"
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#include "core/logger.hpp"
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include <netdb.h>
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#include <cstring>
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namespace wowee {
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namespace network {
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@ -24,7 +18,9 @@ static const uint8_t DECRYPT_KEY[] = {
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0x12, 0xDD, 0xC0, 0x93, 0x42, 0x91, 0x53, 0x57
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};
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WorldSocket::WorldSocket() = default;
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WorldSocket::WorldSocket() {
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net::ensureInit();
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}
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WorldSocket::~WorldSocket() {
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disconnect();
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@ -35,21 +31,20 @@ bool WorldSocket::connect(const std::string& host, uint16_t port) {
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|
||||
// Create socket
|
||||
sockfd = socket(AF_INET, SOCK_STREAM, 0);
|
||||
if (sockfd < 0) {
|
||||
if (sockfd == INVALID_SOCK) {
|
||||
LOG_ERROR("Failed to create socket");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Set non-blocking
|
||||
int flags = fcntl(sockfd, F_GETFL, 0);
|
||||
fcntl(sockfd, F_SETFL, flags | O_NONBLOCK);
|
||||
net::setNonBlocking(sockfd);
|
||||
|
||||
// Resolve host
|
||||
struct hostent* server = gethostbyname(host.c_str());
|
||||
if (server == nullptr) {
|
||||
LOG_ERROR("Failed to resolve host: ", host);
|
||||
close(sockfd);
|
||||
sockfd = -1;
|
||||
net::closeSocket(sockfd);
|
||||
sockfd = INVALID_SOCK;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
@ -61,11 +56,14 @@ bool WorldSocket::connect(const std::string& host, uint16_t port) {
|
|||
serverAddr.sin_port = htons(port);
|
||||
|
||||
int result = ::connect(sockfd, (struct sockaddr*)&serverAddr, sizeof(serverAddr));
|
||||
if (result < 0 && errno != EINPROGRESS) {
|
||||
LOG_ERROR("Failed to connect: ", strerror(errno));
|
||||
close(sockfd);
|
||||
sockfd = -1;
|
||||
return false;
|
||||
if (result < 0) {
|
||||
int err = net::lastError();
|
||||
if (!net::isInProgress(err)) {
|
||||
LOG_ERROR("Failed to connect: ", net::errorString(err));
|
||||
net::closeSocket(sockfd);
|
||||
sockfd = INVALID_SOCK;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
connected = true;
|
||||
|
|
@ -74,9 +72,9 @@ bool WorldSocket::connect(const std::string& host, uint16_t port) {
|
|||
}
|
||||
|
||||
void WorldSocket::disconnect() {
|
||||
if (sockfd >= 0) {
|
||||
close(sockfd);
|
||||
sockfd = -1;
|
||||
if (sockfd != INVALID_SOCK) {
|
||||
net::closeSocket(sockfd);
|
||||
sockfd = INVALID_SOCK;
|
||||
}
|
||||
connected = false;
|
||||
encryptionEnabled = false;
|
||||
|
|
@ -122,9 +120,9 @@ void WorldSocket::send(const Packet& packet) {
|
|||
" size=", size, " bytes (", sendData.size(), " total)");
|
||||
|
||||
// Send complete packet
|
||||
ssize_t sent = ::send(sockfd, sendData.data(), sendData.size(), 0);
|
||||
ssize_t sent = net::portableSend(sockfd, sendData.data(), sendData.size());
|
||||
if (sent < 0) {
|
||||
LOG_ERROR("Send failed: ", strerror(errno));
|
||||
LOG_ERROR("Send failed: ", net::errorString(net::lastError()));
|
||||
} else if (static_cast<size_t>(sent) != sendData.size()) {
|
||||
LOG_WARNING("Partial send: ", sent, " of ", sendData.size(), " bytes");
|
||||
}
|
||||
|
|
@ -135,7 +133,7 @@ void WorldSocket::update() {
|
|||
|
||||
// Receive data into buffer
|
||||
uint8_t buffer[4096];
|
||||
ssize_t received = recv(sockfd, buffer, sizeof(buffer), 0);
|
||||
ssize_t received = net::portableRecv(sockfd, buffer, sizeof(buffer));
|
||||
|
||||
if (received > 0) {
|
||||
LOG_DEBUG("Received ", received, " bytes from world server");
|
||||
|
|
@ -148,9 +146,12 @@ void WorldSocket::update() {
|
|||
LOG_INFO("World server connection closed");
|
||||
disconnect();
|
||||
}
|
||||
else if (errno != EAGAIN && errno != EWOULDBLOCK) {
|
||||
LOG_ERROR("Receive failed: ", strerror(errno));
|
||||
disconnect();
|
||||
else {
|
||||
int err = net::lastError();
|
||||
if (!net::isWouldBlock(err)) {
|
||||
LOG_ERROR("Receive failed: ", net::errorString(err));
|
||||
disconnect();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -27,6 +27,7 @@
|
|||
#include <glm/gtx/quaternion.hpp>
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <filesystem>
|
||||
|
||||
namespace wowee {
|
||||
namespace rendering {
|
||||
|
|
@ -317,7 +318,7 @@ GLuint CharacterRenderer::compositeTextures(const std::vector<std::string>& laye
|
|||
|
||||
// Debug: save overlay to disk
|
||||
{
|
||||
std::string fname = "/tmp/overlay_debug_" + std::to_string(layer) + ".rgba";
|
||||
std::string fname = (std::filesystem::temp_directory_path() / ("overlay_debug_" + std::to_string(layer) + ".rgba")).string();
|
||||
FILE* f = fopen(fname.c_str(), "wb");
|
||||
if (f) {
|
||||
fwrite(&overlay.width, 4, 1, f);
|
||||
|
|
@ -394,14 +395,15 @@ GLuint CharacterRenderer::compositeTextures(const std::vector<std::string>& laye
|
|||
|
||||
// Debug: save composite as raw RGBA file
|
||||
{
|
||||
FILE* f = fopen("/tmp/composite_debug.rgba", "wb");
|
||||
std::string dbgPath = (std::filesystem::temp_directory_path() / "composite_debug.rgba").string();
|
||||
FILE* f = fopen(dbgPath.c_str(), "wb");
|
||||
if (f) {
|
||||
// Write width, height as 4 bytes each, then pixel data
|
||||
fwrite(&width, 4, 1, f);
|
||||
fwrite(&height, 4, 1, f);
|
||||
fwrite(composite.data(), 1, composite.size(), f);
|
||||
fclose(f);
|
||||
core::Logger::getInstance().info("DEBUG: saved composite to /tmp/composite_debug.rgba");
|
||||
core::Logger::getInstance().info("DEBUG: saved composite to ", dbgPath);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue