feat(editor): add --gen-mesh-lamppost urban-prop primitive

41st procedural mesh: 4-box urban lighting fixture — square
base plinth, tall thin vertical pole, lantern body box around
the pole top (overlaps so the lamp visually caps the pole),
and a slightly-wider cap plate that reads as an awning.

Useful for streets, plazas, courtyards, taverns — anywhere
that wants explicit lighting fixtures without modeling each
one by hand. Defaults to 3-meter pole + 0.5-meter lantern
(~3.6m total). Customizable per dimension to cover everything
from candlestick-stands to tall ornate streetlamps.
This commit is contained in:
Kelsi 2026-05-09 07:12:46 -07:00
parent 7950648943
commit 6c9edc8130
3 changed files with 131 additions and 1 deletions

View file

@ -4655,6 +4655,131 @@ int handleCoffin(int& i, int argc, char** argv) {
return 0;
}
int handleLamppost(int& i, int argc, char** argv) {
// Lamppost: 4-box urban prop — square base plinth, tall
// vertical pole, lantern body box around the pole top,
// and a small cap box on top. Useful for streets, plazas,
// taverns, anywhere that wants explicit lighting fixtures.
// The 41st procedural mesh primitive.
std::string womBase = argv[++i];
float postHeight = 3.0f;
float postThickness = 0.12f;
float baseSize = 0.4f;
float lanternSize = 0.35f;
float lanternHeight = 0.5f;
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { postHeight = std::stof(argv[++i]); } catch (...) {}
}
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { postThickness = std::stof(argv[++i]); } catch (...) {}
}
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { baseSize = std::stof(argv[++i]); } catch (...) {}
}
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { lanternSize = std::stof(argv[++i]); } catch (...) {}
}
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { lanternHeight = std::stof(argv[++i]); } catch (...) {}
}
if (postHeight <= 0 || postThickness <= 0 || baseSize <= 0 ||
lanternSize <= 0 || lanternHeight <= 0 ||
postThickness >= baseSize || postThickness >= lanternSize) {
std::fprintf(stderr,
"gen-mesh-lamppost: dims > 0; post must fit in base & lantern\n");
return 1;
}
if (womBase.size() >= 4 &&
womBase.substr(womBase.size() - 4) == ".wom") {
womBase = womBase.substr(0, womBase.size() - 4);
}
wowee::pipeline::WoweeModel wom;
wom.name = std::filesystem::path(womBase).stem().string();
wom.version = 3;
auto addBox = [&](float cx, float cy, float cz,
float hx, float hy, float hz) {
struct Face { glm::vec3 n, du, dv; };
Face faces[6] = {
{{0, 1, 0}, {1, 0, 0}, {0, 0, 1}},
{{0,-1, 0}, {1, 0, 0}, {0, 0,-1}},
{{1, 0, 0}, {0, 0, 1}, {0, 1, 0}},
{{-1,0, 0}, {0, 0,-1}, {0, 1, 0}},
{{0, 0, 1}, {-1,0, 0}, {0, 1, 0}},
{{0, 0,-1}, {1, 0, 0}, {0, 1, 0}},
};
glm::vec3 c(cx, cy, cz);
for (const Face& f : faces) {
glm::vec3 center = c + glm::vec3(f.n.x*hx, f.n.y*hy, f.n.z*hz);
glm::vec3 du = glm::vec3(f.du.x*hx, f.du.y*hy, f.du.z*hz);
glm::vec3 dv = glm::vec3(f.dv.x*hx, f.dv.y*hy, f.dv.z*hz);
uint32_t base = static_cast<uint32_t>(wom.vertices.size());
auto push = [&](glm::vec3 p, float u, float v) {
wowee::pipeline::WoweeModel::Vertex vtx;
vtx.position = p; vtx.normal = f.n; vtx.texCoord = {u, v};
wom.vertices.push_back(vtx);
};
push(center - du - dv, 0, 0);
push(center + du - dv, 1, 0);
push(center + du + dv, 1, 1);
push(center - du + dv, 0, 1);
wom.indices.insert(wom.indices.end(),
{base, base + 1, base + 2, base, base + 2, base + 3});
}
};
// Base plinth: low square slab at the floor.
float baseHeight = baseSize * 0.4f;
float halfBase = baseSize * 0.5f;
addBox(0, baseHeight * 0.5f, 0,
halfBase, baseHeight * 0.5f, halfBase);
// Vertical pole: thin square box from top of base to top.
float poleBottomY = baseHeight;
float poleTopY = baseHeight + postHeight;
float poleCY = (poleBottomY + poleTopY) * 0.5f;
float halfPole = postThickness * 0.5f;
addBox(0, poleCY, 0,
halfPole, postHeight * 0.5f, halfPole);
// Lantern body: box centred on the top of the pole; bottom
// of the box overlaps the pole so the lamp visually 'caps'
// the pole rather than just floating above it.
float halfLantern = lanternSize * 0.5f;
float lanternBottomY = poleTopY - lanternHeight * 0.3f;
float lanternCY = lanternBottomY + lanternHeight * 0.5f;
addBox(0, lanternCY, 0,
halfLantern, lanternHeight * 0.5f, halfLantern);
// Cap: thin square plate on top of the lantern. Slightly
// wider than the lantern body so the cap reads as an awning.
float capH = lanternHeight * 0.18f;
float capSize = lanternSize * 1.15f;
float halfCap = capSize * 0.5f;
float capCY = lanternBottomY + lanternHeight + capH * 0.5f;
addBox(0, capCY, 0,
halfCap, capH * 0.5f, halfCap);
wowee::pipeline::WoweeModel::Batch batch;
batch.indexStart = 0;
batch.indexCount = static_cast<uint32_t>(wom.indices.size());
batch.textureIndex = 0;
wom.batches.push_back(batch);
float totalH = capCY + capH * 0.5f;
wom.boundMin = glm::vec3(-halfBase, 0.0f, -halfBase);
wom.boundMax = glm::vec3( halfBase, totalH, halfBase);
if (!wowee::pipeline::WoweeModelLoader::save(wom, womBase)) {
std::fprintf(stderr,
"gen-mesh-lamppost: failed to save %s.wom\n", womBase.c_str());
return 1;
}
std::printf("Wrote %s.wom\n", womBase.c_str());
std::printf(" total H : %.3f\n", totalH);
std::printf(" base : %.3f square × %.3f tall\n",
baseSize, baseHeight);
std::printf(" pole : %.3f square × %.3f tall\n",
postThickness, postHeight);
std::printf(" lantern : %.3f square × %.3f tall (with cap)\n",
lanternSize, lanternHeight);
std::printf(" vertices : %zu\n", wom.vertices.size());
std::printf(" triangles : %zu\n", wom.indices.size() / 3);
return 0;
}
int handleTable(int& i, int argc, char** argv) {
// Table: 5 boxes — flat tabletop slab on top of 4 vertical
// legs at each corner. Thinnest of the furniture meshes,
@ -5039,6 +5164,9 @@ bool handleGenMesh(int& i, int argc, char** argv, int& outRc) {
if (std::strcmp(argv[i], "--gen-mesh-table") == 0 && i + 1 < argc) {
outRc = handleTable(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--gen-mesh-lamppost") == 0 && i + 1 < argc) {
outRc = handleLamppost(i, argc, argv); return true;
}
return false;
}

View file

@ -174,6 +174,8 @@ void printUsage(const char* argv0) {
std::printf(" Bookshelf: 5-panel cabinet with N-1 shelves and rows of varied book boxes (default 1.5/2.0/0.4/4)\n");
std::printf(" --gen-mesh-table <wom-base> [width] [depth] [height] [legThick] [topThick]\n");
std::printf(" Table: flat top slab on 4 corner legs (default 1.6/1.0/0.85/0.10/0.06)\n");
std::printf(" --gen-mesh-lamppost <wom-base> [poleH] [poleT] [baseSize] [lanternSize] [lanternH]\n");
std::printf(" Lamppost: square base + tall pole + lantern body + cap (default 3.0/0.12/0.4/0.35/0.5)\n");
std::printf(" Procedural tree: cylindrical trunk + spherical foliage (default 0.1/2.0/0.7)\n");
std::printf(" --displace-mesh <wom-base> <heightmap.png> [scale]\n");
std::printf(" Offset each vertex along its normal by heightmap brightness × scale (default 1.0)\n");

View file

@ -132,7 +132,7 @@ int main(int argc, char* argv[]) {
"--gen-mesh-banner", "--gen-mesh-grave", "--gen-mesh-bench",
"--gen-mesh-shrine", "--gen-mesh-totem", "--gen-mesh-cage",
"--gen-mesh-throne", "--gen-mesh-coffin", "--gen-mesh-bookshelf",
"--gen-mesh-table",
"--gen-mesh-table", "--gen-mesh-lamppost",
"--gen-texture-gradient",
"--gen-mesh-from-heightmap", "--export-mesh-heightmap",
"--displace-mesh",