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Add loading screen, fix tree/foliage collision, jump buffering, and fence rotation
- Loading screen stays visible until all terrain tiles finish streaming; character spawns only after terrain is loaded and Z-snapped to ground - Reduce tree trunk collision bounds (5% of canopy, capped at 5.0) and make all small/medium trees, bushes, lily pads, and foliage walkthrough - Add jump input buffering (150ms) and coyote time (100ms) for responsive jumps - Fix fence orientation by adding +180° heading rotation - Increase terrain load radius from 1 to 2 (5x5 tile grid) - Add hearthstone callback for single-player camera reset
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9 changed files with 188 additions and 222 deletions
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@ -47,6 +47,7 @@ struct M2ModelGPU {
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bool collisionPlanter = false;
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bool collisionSmallSolidProp = false;
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bool collisionNarrowVerticalProp = false;
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bool collisionTreeTrunk = false;
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bool collisionNoBlock = false;
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bool collisionStatue = false;
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