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Add damage flash toggle setting and fix map explored zone reveal
Persist damage_flash to settings.cfg; checkbox in Interface > Screen Effects. Fix world map fog: trust server exploration mask unconditionally when present, always reveal the current zone immediately regardless of server mask state.
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3 changed files with 22 additions and 5 deletions
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@ -74,6 +74,7 @@ private:
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ImVec2 nameplateCtxPos_{}; // Screen position of nameplate right-click
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uint32_t lastPlayerHp_ = 0; // Previous frame HP for damage flash detection
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float damageFlashAlpha_ = 0.0f; // Screen edge flash intensity (fades to 0)
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bool damageFlashEnabled_ = true;
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float levelUpFlashAlpha_ = 0.0f; // Golden level-up burst effect (fades to 0)
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uint32_t levelUpDisplayLevel_ = 0; // Level shown in level-up text
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