fix(vulkan): defer resource frees until frame fence

This commit is contained in:
Kelsi 2026-03-14 03:25:52 -07:00
parent edd934a3e3
commit 6cfb439fd6
4 changed files with 118 additions and 49 deletions

View file

@ -57,6 +57,15 @@ public:
void pollUploadBatches(); // Check completed async uploads, free staging buffers
void waitAllUploads(); // Block until all in-flight uploads complete
// Defer resource destruction until it is safe with multiple frames in flight.
//
// This queues work to run after the fence for the *current frame slot* has
// signaled the next time we enter beginFrame() for that slot (i.e. after
// MAX_FRAMES_IN_FLIGHT submissions). Use this for resources that may still
// be referenced by command buffers submitted in the previous frame(s),
// such as descriptor sets and buffers freed during streaming/unload.
void deferAfterFrameFence(std::function<void()>&& fn);
// Accessors
VkInstance getInstance() const { return instance; }
VkPhysicalDevice getPhysicalDevice() const { return physicalDevice; }
@ -173,6 +182,9 @@ private:
};
std::vector<InFlightBatch> inFlightBatches_;
void runDeferredCleanup(uint32_t frameIndex);
std::vector<std::function<void()>> deferredCleanup_[MAX_FRAMES_IN_FLIGHT];
// Depth buffer (shared across all framebuffers)
VkImage depthImage = VK_NULL_HANDLE;
VkImageView depthImageView = VK_NULL_HANDLE;