From 6d72228f666bebc58f9391c9085704dffb4525e9 Mon Sep 17 00:00:00 2001 From: Kelsi Date: Sun, 22 Mar 2026 15:30:53 -0700 Subject: [PATCH] feat: add GetInventorySlotInfo for PaperDollFrame and BankFrame Maps WoW equipment slot names (e.g. "HeadSlot", "MainHandSlot") to inventory slot IDs, empty-slot textures, and relic check flags. Supports case-insensitive matching with optional "Slot" suffix stripping. Unblocks PaperDollFrame.lua and BankFrame.lua which call this function to resolve slot button IDs during UI initialization. --- src/addons/lua_engine.cpp | 46 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 46 insertions(+) diff --git a/src/addons/lua_engine.cpp b/src/addons/lua_engine.cpp index 2bd1a18b..fdaebadd 100644 --- a/src/addons/lua_engine.cpp +++ b/src/addons/lua_engine.cpp @@ -1923,6 +1923,51 @@ static int lua_GetContainerNumFreeSlots(lua_State* L) { // 6=Waist,7=Legs,8=Feet,9=Wrists,10=Hands,11=Ring1,12=Ring2, // 13=Trinket1,14=Trinket2,15=Back,16=MainHand,17=OffHand,18=Ranged,19=Tabard +// GetInventorySlotInfo("slotName") → slotId, textureName, checkRelic +// Maps WoW slot names (e.g. "HeadSlot", "HEADSLOT") to inventory slot IDs +static int lua_GetInventorySlotInfo(lua_State* L) { + const char* name = luaL_checkstring(L, 1); + std::string slot(name); + // Normalize: uppercase, strip trailing "SLOT" if present + for (char& c : slot) c = static_cast(std::toupper(static_cast(c))); + if (slot.size() > 4 && slot.substr(slot.size() - 4) == "SLOT") + slot = slot.substr(0, slot.size() - 4); + + // WoW inventory slots are 1-indexed + struct SlotMap { const char* name; int id; const char* texture; }; + static const SlotMap mapping[] = { + {"HEAD", 1, "Interface\\PaperDoll\\UI-PaperDoll-Slot-Head"}, + {"NECK", 2, "Interface\\PaperDoll\\UI-PaperDoll-Slot-Neck"}, + {"SHOULDER", 3, "Interface\\PaperDoll\\UI-PaperDoll-Slot-Shoulder"}, + {"SHIRT", 4, "Interface\\PaperDoll\\UI-PaperDoll-Slot-Shirt"}, + {"CHEST", 5, "Interface\\PaperDoll\\UI-PaperDoll-Slot-Chest"}, + {"WAIST", 6, "Interface\\PaperDoll\\UI-PaperDoll-Slot-Waist"}, + {"LEGS", 7, "Interface\\PaperDoll\\UI-PaperDoll-Slot-Legs"}, + {"FEET", 8, "Interface\\PaperDoll\\UI-PaperDoll-Slot-Feet"}, + {"WRIST", 9, "Interface\\PaperDoll\\UI-PaperDoll-Slot-Wrists"}, + {"HANDS", 10, "Interface\\PaperDoll\\UI-PaperDoll-Slot-Hands"}, + {"FINGER0", 11, "Interface\\PaperDoll\\UI-PaperDoll-Slot-Finger"}, + {"FINGER1", 12, "Interface\\PaperDoll\\UI-PaperDoll-Slot-Finger"}, + {"TRINKET0", 13, "Interface\\PaperDoll\\UI-PaperDoll-Slot-Trinket"}, + {"TRINKET1", 14, "Interface\\PaperDoll\\UI-PaperDoll-Slot-Trinket"}, + {"BACK", 15, "Interface\\PaperDoll\\UI-PaperDoll-Slot-Chest"}, + {"MAINHAND", 16, "Interface\\PaperDoll\\UI-PaperDoll-Slot-MainHand"}, + {"SECONDARYHAND",17, "Interface\\PaperDoll\\UI-PaperDoll-Slot-SecondaryHand"}, + {"RANGED", 18, "Interface\\PaperDoll\\UI-PaperDoll-Slot-Ranged"}, + {"TABARD", 19, "Interface\\PaperDoll\\UI-PaperDoll-Slot-Tabard"}, + }; + for (const auto& m : mapping) { + if (slot == m.name) { + lua_pushnumber(L, m.id); + lua_pushstring(L, m.texture); + lua_pushboolean(L, m.id == 18 ? 1 : 0); // checkRelic: only ranged slot + return 3; + } + } + luaL_error(L, "Unknown inventory slot: %s", name); + return 0; +} + static int lua_GetInventoryItemLink(lua_State* L) { auto* gh = getGameHandler(L); const char* uid = luaL_optstring(L, 1, "player"); @@ -3845,6 +3890,7 @@ void LuaEngine::registerCoreAPI() { {"GetContainerItemLink", lua_GetContainerItemLink}, {"GetContainerNumFreeSlots", lua_GetContainerNumFreeSlots}, // Equipment slot API + {"GetInventorySlotInfo", lua_GetInventorySlotInfo}, {"GetInventoryItemLink", lua_GetInventoryItemLink}, {"GetInventoryItemID", lua_GetInventoryItemID}, {"GetInventoryItemTexture", lua_GetInventoryItemTexture},