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refactor(core): decompose Application::setupUICallbacks() into 7 domain handlers
Extract ~1,700 lines / 60+ inline [this]-capturing lambdas from the monolithic
Application::setupUICallbacks() into 7 focused callback handler classes following
the ToastManager/ChatPanel::setupCallbacks() pattern already in the codebase.
New handlers (include/core/ + src/core/):
- NPCInteractionCallbackHandler NPC greeting/farewell/vendor/aggro voice
- AudioCallbackHandler Music, positional sound, level-up, achievement, LFG
- EntitySpawnCallbackHandler Creature/player/GO spawn, despawn, move, state
- AnimationCallbackHandler Death, respawn, combat, emotes, charge, sprint, vehicle
- TransportCallbackHandler Mount, taxi, transport spawn/move
- WorldEntryCallbackHandler World entry, unstuck, hearthstone, bind point
- UIScreenCallbackHandler Auth, realm selection, char selection/creation/deletion
application.cpp: 4,462 → 2,791 lines (−1,671)
setupUICallbacks: ~1,700 → ~50 lines (thin orchestrator)
Deduplication:
resolveSoundEntryPath() — was 3× copy-paste of SoundEntries.dbc lookup
resolveNpcVoiceType() — was 4× copy-paste of display-ID→voice detection
precacheNearbyTiles() — was 3× copy-paste of 17×17 tile loop
4 helper lambdas — promoted to private methods on WorldEntryCallbackHandler
State migration out of Application:
charge* (6 vars) → AnimationCallbackHandler
hearth*/worldEntry*/taxi* → WorldEntryCallbackHandler
pendingCreatedCharacterName_ → UIScreenCallbackHandler
Bug fixes:
- Duplicate `namespace core {` in application.hpp caused wowee::std pollution
- AppState forward decl in ui_screen_callback_handler.hpp was at wrong scope
- world_loader.cpp accessed moved member vars directly via friend; now uses handler API
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18 changed files with 2293 additions and 1765 deletions
46
include/core/ui_screen_callback_handler.hpp
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46
include/core/ui_screen_callback_handler.hpp
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#pragma once
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#include <cstdint>
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#include <functional>
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#include <string>
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namespace wowee {
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namespace ui { class UIManager; }
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namespace game { class GameHandler; class ExpansionRegistry; }
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namespace auth { class AuthHandler; }
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namespace pipeline { class AssetManager; }
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namespace core {
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// Forward-declared in application.hpp
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enum class AppState;
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/// Handles authentication, realm selection, character selection/creation UI callbacks.
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/// Owns pendingCreatedCharacterName_.
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class UIScreenCallbackHandler {
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public:
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using SetStateFn = std::function<void(AppState)>;
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UIScreenCallbackHandler(ui::UIManager& uiManager,
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game::GameHandler& gameHandler,
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auth::AuthHandler& authHandler,
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game::ExpansionRegistry* expansionRegistry,
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pipeline::AssetManager* assetManager,
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SetStateFn setState);
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void setupCallbacks();
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private:
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ui::UIManager& uiManager_;
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game::GameHandler& gameHandler_;
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auth::AuthHandler& authHandler_;
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game::ExpansionRegistry* expansionRegistry_;
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pipeline::AssetManager* assetManager_;
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SetStateFn setState_;
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std::string pendingCreatedCharacterName_; // Auto-select after character creation
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};
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} // namespace core
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} // namespace wowee
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