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feat(editor): auto-texture roads with cobblestone on flatten
- paintAlongPath(): paints a texture along a line segment with configurable width and quadratic edge falloff - Road mode now automatically applies Elwynn cobblestone texture when flattening a road path (flatten + texture in one operation) - Quick distance check skips chunks far from the path for performance - Alpha blending uses max() so overlapping paths don't wash out
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3 changed files with 67 additions and 3 deletions
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@ -607,11 +607,15 @@ void EditorUI::renderBrushPanel(EditorApp& app) {
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ImGui::SameLine();
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if (ImGui::Button("Set End + Apply##path", ImVec2(140, 0)) && brush4.isActive() && pathStartSet) {
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pathEnd = brush4.getPosition();
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if (pathMode == 0)
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if (pathMode == 0) {
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app.getTerrainEditor().carveRiver(pathStart, pathEnd, pathWidth, pathDepth);
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else
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app.showToast("River carved");
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} else {
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app.getTerrainEditor().flattenRoad(pathStart, pathEnd, pathWidth);
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app.showToast(pathMode == 0 ? "River carved" : "Road flattened");
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app.getTexturePainter().paintAlongPath(pathStart, pathEnd, pathWidth,
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"Tileset\\Elwynn\\ElwynnCobblestoneBase.blp");
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app.showToast("Road flattened + textured");
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}
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pathStartSet = false;
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}
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if (pathStartSet)
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