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feat: add WotLK equipment set UI to character screen
- Expose equipment sets via public EquipmentSetInfo getter - Populate equipmentSetInfo_ from handleEquipmentSetList() - Implement useEquipmentSet() sending CMSG_EQUIPMENT_SET_USE - Add "Outfits" tab in character screen listing saved sets with Equip button
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3 changed files with 58 additions and 0 deletions
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@ -1252,6 +1252,16 @@ public:
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void sendLootRoll(uint64_t objectGuid, uint32_t slot, uint8_t rollType);
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// rollType: 0=need, 1=greed, 2=disenchant, 96=pass
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// Equipment Sets (WotLK): saved gear loadouts
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struct EquipmentSetInfo {
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uint64_t setGuid = 0;
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uint32_t setId = 0;
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std::string name;
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std::string iconName;
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};
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const std::vector<EquipmentSetInfo>& getEquipmentSets() const { return equipmentSetInfo_; }
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void useEquipmentSet(uint32_t setId);
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// NPC Gossip
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void interactWithNpc(uint64_t guid);
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void interactWithGameObject(uint64_t guid);
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@ -2840,6 +2850,7 @@ private:
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std::array<uint64_t, 19> itemGuids{};
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};
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std::vector<EquipmentSet> equipmentSets_;
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std::vector<EquipmentSetInfo> equipmentSetInfo_; // public-facing copy
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// ---- Forced faction reactions (SMSG_SET_FORCED_REACTIONS) ----
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std::unordered_map<uint32_t, uint8_t> forcedReactions_; // factionId -> reaction tier
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