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feat: add WotLK equipment set UI to character screen
- Expose equipment sets via public EquipmentSetInfo getter - Populate equipmentSetInfo_ from handleEquipmentSetList() - Implement useEquipmentSet() sending CMSG_EQUIPMENT_SET_USE - Add "Outfits" tab in character screen listing saved sets with Equip button
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3 changed files with 58 additions and 0 deletions
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@ -1342,6 +1342,34 @@ void InventoryScreen::renderCharacterScreen(game::GameHandler& gameHandler) {
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ImGui::EndTabItem();
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}
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// Equipment Sets tab (WotLK only)
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const auto& eqSets = gameHandler.getEquipmentSets();
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if (!eqSets.empty()) {
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if (ImGui::BeginTabItem("Outfits")) {
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ImGui::Spacing();
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ImGui::TextDisabled("Saved Equipment Sets");
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ImGui::Separator();
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ImGui::BeginChild("##EqSetsList", ImVec2(0, 0), false);
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for (const auto& es : eqSets) {
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ImGui::PushID(static_cast<int>(es.setId));
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// Icon placeholder or name
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const char* displayName = es.name.empty() ? "(Unnamed)" : es.name.c_str();
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ImGui::Text("%s", displayName);
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if (!es.iconName.empty()) {
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ImGui::SameLine();
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ImGui::TextDisabled("(%s)", es.iconName.c_str());
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}
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ImGui::SameLine(ImGui::GetContentRegionAvail().x - 60.0f);
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if (ImGui::SmallButton("Equip")) {
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gameHandler.useEquipmentSet(es.setId);
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}
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ImGui::PopID();
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}
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ImGui::EndChild();
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ImGui::EndTabItem();
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}
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}
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ImGui::EndTabBar();
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}
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