Update docs for current online-only state and new WoWee repo URL

This commit is contained in:
Kelsi 2026-02-11 15:34:42 -08:00
parent 3041767b44
commit 6dfc6c6360
4 changed files with 65 additions and 237 deletions

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@ -51,7 +51,7 @@ sudo pacman -S --needed \
## 2. Clone + Prepare
```bash
git clone git@github.com:Kelsidavis/wowee.git
git clone https://github.com/Kelsidavis/WoWee.git
cd wowee
git clone https://github.com/ocornut/imgui.git extern/imgui
```

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@ -84,7 +84,7 @@ Alternatively, set the `WOW_DATA_PATH` environment variable to point to your WoW
### Compile & Run
```bash
git clone https://github.com/yourname/wowee.git
git clone https://github.com/Kelsidavis/WoWee.git
cd wowee
# Get ImGui (required)

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@ -157,7 +157,7 @@ Wowee follows a modular architecture with clear separation of concerns:
- Race, class, gender, appearance
- Creation and customization
- 3D model preview
- Persistence (online and offline)
- Online character lifecycle and state synchronization
**Entity** - Game entities
- NPCs and creatures with display info
@ -172,7 +172,7 @@ Wowee follows a modular architecture with clear separation of concerns:
- Drag-drop system
- Auto-equip and unequip
**NPCManager** - NPC interactions
**NPC Interactions** - handled through `GameHandler`
- Gossip system
- Quest givers with markers (! and ?)
- Vendors (buy/sell)
@ -256,7 +256,6 @@ Wowee follows a modular architecture with clear separation of concerns:
**AuthScreen** - Login interface
- Username/password input fields
- Server address configuration
- "Single Player" offline mode button
- Connection status and error messages
**RealmScreen** - Server selection
@ -500,8 +499,7 @@ Currently hardcoded, future config system:
- Visual verification of rendering (terrain, water, models, particles)
- Performance profiling (F1 performance HUD)
- Memory leak checking (valgrind)
- Online gameplay against TrinityCore/MaNGOS servers
- Single-player mode functionality
- Online gameplay against AzerothCore/TrinityCore/MaNGOS servers
- UI interactions (drag-drop, click events)
**Current Test Coverage:**
@ -530,7 +528,7 @@ Currently hardcoded, future config system:
## Code Style
- **C++17 standard**
- **C++20 standard**
- **Namespaces:** wowee::core, wowee::rendering, etc.
- **Naming:** PascalCase for classes, camelCase for functions/variables
- **Headers:** .hpp extension

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@ -2,253 +2,83 @@
## Current Status
Wowee is a **fully functional native C++ World of Warcraft 3.3.5a client**! The application includes:
Wowee is a native C++ World of Warcraft 3.3.5a client focused on online multiplayer.
✅ Complete SRP6a authentication system
✅ Character creation and selection
✅ Full 3D rendering engine (terrain, water, sky, characters, buildings, particles)
✅ Online multiplayer gameplay (movement, combat, spells, inventory, quests)
✅ Offline single-player mode
✅ Comprehensive UI system (action bar, spellbook, inventory, quest log, chat)
✅ Asset pipeline for all WoW formats (MPQ, BLP, M2, ADT, WMO, DBC)
Implemented today:
## Quick Start
- SRP6a authentication + world connection
- Character creation/selection and in-world entry
- Full 3D rendering pipeline (terrain, water, sky, M2/WMO, particles)
- Core gameplay systems (movement, combat, spells, inventory, quests, vendors, loot, chat)
- Transport support (boats/zeppelins) with active ongoing fixes
### Prerequisites
## Build And Run
Ensure you have all dependencies installed (see main README.md for details).
### Build & Run
### 1. Clone
```bash
# Clone the repository
git clone https://github.com/yourname/wowee.git
git clone https://github.com/Kelsidavis/WoWee.git
cd wowee
# Get ImGui (required)
git clone https://github.com/ocornut/imgui.git extern/imgui
# Set up game data (see "Game Data" section in README.md)
# Either symlink Data/ directory or set WOW_DATA_PATH environment variable
# Build
mkdir build && cd build
cmake ..
make -j$(nproc)
# Run
./bin/wowee
```
## What Works Right Now
### 2. Install ImGui
### Authentication & Character Selection
- Login with username and password
- Realm selection with population info
- Character list with 3D preview
- Character creation (all races and classes)
- Enter world seamlessly
### In-Game Gameplay
- **Movement**: WASD movement with camera orbit
- **Combat**: Auto-attack, spell casting, damage calculation
- **Targeting**: Click-to-target, tab-cycling, faction-based hostility
- **Inventory**: Full equipment and backpack system with drag-drop
- **Spells**: Spellbook organized by class specialties, drag-drop to action bar
- **Quests**: Quest markers on NPCs and minimap, quest log, quest details, turn-in
- **Vendors**: Buy and sell items with gold tracking
- **Loot**: Loot window for items and gold
- **Chat**: Send and receive chat messages (SAY, YELL, WHISPER)
- **NPCs**: Gossip interactions, animations
### Rendering
- Multi-tile terrain streaming with async loading
- Animated water with reflections and refractions
- Dynamic day/night cycle with sun and moon
- Procedural star field (1000+ stars)
- Volumetric clouds with FBM noise
- Weather effects (rain and snow)
- Skeletal character animations (256 bones, GPU skinning)
- Building rendering (WMO) with frustum culling
- M2 particle emitters
- Post-processing (HDR, tonemapping, shadow mapping)
### Single-Player Mode
- Play offline without a server connection
- Local character persistence
- Simulated combat and XP
- Settings persistence
## Common Tasks
### Connecting to a Server
1. Launch wowee: `./bin/wowee`
2. Enter your username and password
3. Enter the auth server address (default: `localhost`)
4. Click "Login"
5. Select your realm from the list
6. Select or create a character
7. Click "Enter World"
### Single-Player Mode
1. Launch wowee
2. Click "Single Player" on the auth screen
3. Create or select a character
4. Play offline without a server connection
### Playing the Game
**Movement**:
- WASD to move
- Mouse to look around / orbit camera
- Shift for sprint
**Combat**:
- Left-click to target enemies
- Tab to cycle targets
- 1-9, 0, -, = to use action bar abilities
- Drag spells from spellbook (P) to action bar
**Inventory**:
- Press I to open inventory
- Drag items to equipment slots to equip
- Drag items to vendors to sell
- Drag items to action bar to use
**Quests**:
- Click NPCs with ! marker to get quests
- Press L to view quest log
- Click NPCs with ? marker to turn in quests
- Quest markers appear on minimap
**Chat**:
- Press Enter to open chat
- Type message and press Enter to send
- Chat commands: /say, /yell, /whisper [name]
### Development & Debugging
**Performance Monitoring**:
- Press F1 to toggle performance HUD
- Shows FPS, draw calls, triangle count, GPU usage
**Rendering Debug**:
- F2: Toggle wireframe mode
- F9: Toggle time progression
- F10: Toggle sun/moon
- F11: Toggle stars
- +/-: Manual time control
- C: Toggle clouds
- L: Toggle lens flare
- W: Cycle weather
**Settings**:
- Settings window available in-game
- Adjust UI opacity
- Configure graphics options
### Advanced Configuration
**Environment Variables**:
```bash
# Set custom WoW data path
export WOW_DATA_PATH="/path/to/WoW-3.3.5a/Data"
# Run with custom data path
WOW_DATA_PATH="/path/to/data" ./bin/wowee
git clone https://github.com/ocornut/imgui.git extern/imgui
```
**Server Configuration**:
Edit auth server address in the login screen or configure default in Application settings.
### 3. Build
```bash
cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
cmake --build build -j"$(nproc)"
```
### 4. Provide WoW Data
Put your legal WoW 3.3.5a data in `Data/` (or set `WOW_DATA_PATH`).
### 5. Run
```bash
./build/bin/wowee
```
## Connect To A Server
1. Launch `./build/bin/wowee`
2. Enter account credentials
3. Set auth server address (default: `localhost`)
4. Login, pick realm, pick character, enter world
For local AzerothCore setup, see `docs/server-setup.md`.
## Useful Controls
- `WASD`: Move
- `Mouse`: Look/orbit camera
- `Tab`: Cycle targets
- `1-9,0,-,=`: Action bar slots
- `I`: Inventory
- `P`: Spellbook
- `L`: Quest log
- `Enter`: Chat
- `F1`: Performance HUD
- `F2`: Wireframe
## Troubleshooting
### Connection Issues
### Build fails on missing dependencies
**Problem**: Cannot connect to authentication server
- Check that the auth server is running and reachable
- Verify the server address and port (default: 3724)
- Check firewall settings
Use `BUILD_INSTRUCTIONS.md` for distro-specific package lists.
**Problem**: Disconnected during gameplay
- Network timeout or unstable connection
- Check server logs for errors
- Application will return to authentication screen
### Client cannot connect
### Rendering Issues
- Verify auth/world server is running
- Check host/port settings
- Check server logs and client logs in `build/bin/logs/`
**Problem**: Low FPS or stuttering
- Press F1 to check performance stats
- Reduce graphics settings in settings window
- Check GPU driver version
### Missing assets (models/textures/terrain)
**Problem**: Missing textures or models
- Verify all WoW 3.3.5a MPQ files are present in Data/ directory
- Check that Data/ path is correct (or WOW_DATA_PATH is set)
- Look for errors in console output
**Problem**: Terrain not loading
- Async terrain streaming may take a moment
- Check for MPQ read errors in console
- Verify ADT files exist for the current map
### Gameplay Issues
**Problem**: Cannot interact with NPCs
- Ensure you're within interaction range (5-10 yards)
- Check that NPC is not in combat
- Left-click to target NPC first
**Problem**: Spells not working
- Check that you have enough mana/rage/energy
- Verify spell is on cooldown (check action bar)
- Ensure you have a valid target (for targeted spells)
**Problem**: Items not equipping
- Check that item is for your class
- Verify you meet level requirements
- Ensure equipment slot is not already occupied (or drag to replace)
### Performance Notes
Default configuration:
- **VSync:** Enabled (60 FPS cap)
- **Resolution:** 1920x1080 (configurable in Application settings)
- **OpenGL:** 3.3 Core Profile
- **Shadow Map:** 2048x2048 resolution
- **Particles:** 2000 max (weather), emitter-dependent (M2)
Optimization tips:
- Frustum culling automatically enabled
- Terrain streaming loads chunks as needed
- WMO distance culling at 160 units
- Async terrain loading prevents frame stalls
## Useful Resources
- **WoWDev Wiki:** https://wowdev.wiki/ - File formats and protocol documentation
- **TrinityCore:** https://github.com/TrinityCore/TrinityCore - Server reference implementation
- **MaNGOS:** https://github.com/cmangos/mangos-wotlk - Alternative server reference
- **StormLib:** https://github.com/ladislav-zezula/StormLib - MPQ library documentation
- **ImGui:** https://github.com/ocornut/imgui - UI framework
## Known Issues
- **Stormwind Mage Quarter**: Water overflows near Moonwell area (geometry constraint issue)
- **Particle emitters**: Some complex emitters may have minor visual glitches
- **Hair textures**: Occasional texture resolution on some race/gender combinations
See GitHub issues for full list and tracking.
## Getting Help
1. Check console output for error messages (use `LOG_DEBUG` builds for verbose output)
2. Consult WoWDev Wiki for protocol and format specifications
3. Review Architecture documentation for system design
4. Report bugs on GitHub issue tracker
---
**Enjoy playing WoW with a native C++ client!** 🎮
- Verify WoW data files exist under `Data/`
- Or export `WOW_DATA_PATH=/path/to/WoW/Data`